Scenario D-2: Push for the Channel Ports
Background: In the Second World War, the Battle of France, also known as the Fall of France, was the successful German invasion of France and the Low Countries, beginning on 10 May 1940, defeating primarily French forces. The battle consisted of two main operations. In the first, Fall Gelb (Case Yellow), German armoured units pushed through the Ardennes to cut off and surround the Allied units that had advanced into Belgium. When British and adjacent French forces were pushed back to the sea by the highly mobile and well organised German operation, the British government decided to evacuate the British Expeditionary Force (BEF) as well as several French divisions at Dunkirk in Operation Dynamo.
This is a starter scenario for the Fire in the Skies BoB 2020 Campaign
Time Frame: 1940
Type: General
GROUND: A 4x3 playing area or 2 mats suitable for terrain being fought over. An area marked as an airfield ( max area 6"x6") with 2 buildings and 4 static aircraft. This area should be in the middle of the mat opposite the Axis entry point.
Axis Player:
AXIS BRIEF: The push continues you have identified an enemy airfield and will attack it. You and your wingman. 2 x aircraft.
AXIS MISSION: Destroy as many enemy aircraft on the ground as possible.
ALLIES (AI) BRIEF: 4 parked aircraft on airfield. (Could use target cards for aircraft if mini’s limited) 1 AA Gun placed within 1 ruler of center of airfield (optional) 1 returning aircraft (model). Starts on the edge opposite the Axis entry point.
ALLIES (AI) MISSION: Defend the airfield and fight off the attacking aircraft.
Allied Player:
ALLIED BRIEF: The enemy push continues and you have been ordered to save as many aircraft as you can. You are returning to the airfield when you can see 2 enemy aircraft approaching. Initially you have 1 aircraft, in the air on the mat side opposite the Axis entry point.
1 AAA gun positioned within 1 ruler of the mid-point of the airfield. 2 Buildings and 4 static aircraft.
You have 1 other mobile aircraft that is preparing to take off. This aircraft will take off on: roll 1d6. Turn 2: 6 Turn 3: 5+ Turn 4: 4+ Turn 5: 3+ Turn 6: 2+ Turn 7: Automatic.
ALLIED MISSION: Protect the airfield and enable as many aircraft to get away as you can. (see scenario special rules).
AXIS(AI) BRIEF: 2 aircraft.
AXIS (AI) MISSION: Destroy all enemy aircraft on the ground or in the air.
SPECIAL SCENARIO RULES:
AAA gun rules: Range 2 rulers: Draw an A damage chit will hit on any special damage. Draw a D chit for damage. Range 1 ruler: Draw an A damage chit will hit on a 2+. Draw a D chit for damage. Range ½ ruler no firing allowed.
Static Aircraft Rules: Static aircraft on the ground will take damage as normal once HP are exceeded, take a fire special damage chit, they are considered destroyed.
1 static aircraft that don’t take fire special damage or have their HP exceeded and there are at least 1 friendly aircraft flying will be removed on every turn after turn 6.
AFTER ACTION REPORTS:
1. Gutland: (POST 3) https://www.wingsofwar.org/forums/sh...he-Skies-2020)
2. Dan Sam: https://www.wingsofwar.org/forums/sh...(Dan-Sam-2020)
3. Stumptonian: https://www.wingsofwar.org/forums/sh...on-Stumptonian
4. Lindinho: https://www.wingsofwar.org/forums/sh...-Channel-Ports
5. Marechallanes: https://www.wingsofwar.org/forums/sh...-Channel-Ports
6. Skafloc: https://www.wingsofwar.org/forums/sh...n-D-2-May-29th
7. Teaticket: https://www.wingsofwar.org/forums/sh...-(1)-teaticket
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