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Thread: 1 BoB 2020 Campaign: May – 16 July: Störangriffe ("nuisance raids")

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    Default 1 BoB 2020 Campaign: May – 16 July: Störangriffe ("nuisance raids")

    Scenario D-2: Push for the Channel Ports


    Background: In the Second World War, the Battle of France, also known as the Fall of France, was the successful German invasion of France and the Low Countries, beginning on 10 May 1940, defeating primarily French forces. The battle consisted of two main operations. In the first, Fall Gelb (Case Yellow), German armoured units pushed through the Ardennes to cut off and surround the Allied units that had advanced into Belgium. When British and adjacent French forces were pushed back to the sea by the highly mobile and well organised German operation, the British government decided to evacuate the British Expeditionary Force (BEF) as well as several French divisions at Dunkirk in Operation Dynamo.


    This is a starter scenario for the Fire in the Skies BoB 2020 Campaign
    Time Frame: 1940
    Type: General

    GROUND: A 4x3 playing area or 2 mats suitable for terrain being fought over. An area marked as an airfield ( max area 6"x6") with 2 buildings and 4 static aircraft. This area should be in the middle of the mat opposite the Axis entry point.


    Axis Player:


    AXIS BRIEF: The push continues you have identified an enemy airfield and will attack it. You and your wingman. 2 x aircraft.


    AXIS MISSION: Destroy as many enemy aircraft on the ground as possible.


    ALLIES (AI) BRIEF: 4 parked aircraft on airfield. (Could use target cards for aircraft if mini’s limited) 1 AA Gun placed within 1 ruler of center of airfield (optional) 1 returning aircraft (model). Starts on the edge opposite the Axis entry point.


    ALLIES (AI) MISSION: Defend the airfield and fight off the attacking aircraft.


    Allied Player:
    ALLIED BRIEF: The enemy push continues and you have been ordered to save as many aircraft as you can. You are returning to the airfield when you can see 2 enemy aircraft approaching. Initially you have 1 aircraft, in the air on the mat side opposite the Axis entry point.


    1 AAA gun positioned within 1 ruler of the mid-point of the airfield. 2 Buildings and 4 static aircraft.

    You have 1 other mobile aircraft that is preparing to take off. This aircraft will take off on: roll 1d6. Turn 2: 6 Turn 3: 5+ Turn 4: 4+ Turn 5: 3+ Turn 6: 2+ Turn 7: Automatic.

    ALLIED MISSION: Protect the airfield and enable as many aircraft to get away as you can. (see scenario special rules).


    AXIS(AI) BRIEF: 2 aircraft.

    AXIS (AI) MISSION: Destroy all enemy aircraft on the ground or in the air.


    SPECIAL SCENARIO RULES:
    AAA gun rules: Range 2 rulers: Draw an A damage chit will hit on any special damage. Draw a D chit for damage. Range 1 ruler: Draw an A damage chit will hit on a 2+. Draw a D chit for damage. Range ½ ruler no firing allowed.


    Static Aircraft Rules: Static aircraft on the ground will take damage as normal once HP are exceeded, take a fire special damage chit, they are considered destroyed.

    1 static aircraft that don’t take fire special damage or have their HP exceeded and there are at least 1 friendly aircraft flying will be removed on every turn after turn 6.

    AFTER ACTION REPORTS:

    1. Gutland: (POST 3)
    https://www.wingsofwar.org/forums/sh...he-Skies-2020)
    2. Dan Sam:
    https://www.wingsofwar.org/forums/sh...(Dan-Sam-2020)
    3. Stumptonian: https://www.wingsofwar.org/forums/sh...on-Stumptonian
    4. Lindinho: https://www.wingsofwar.org/forums/sh...-Channel-Ports
    5. Marechallanes: https://www.wingsofwar.org/forums/sh...-Channel-Ports
    6. Skafloc: https://www.wingsofwar.org/forums/sh...n-D-2-May-29th
    7. Teaticket: https://www.wingsofwar.org/forums/sh...-(1)-teaticket
    Last edited by Skafloc; 04-22-2020 at 08:20.
    See you on the Dark Side......

  2. #2

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    Scenario D-1: First Offensive Air Operations

    The popular perception of Orkney and Scapa Flow during WWII has been of a posting for many thousands of personnel who saw no active combat. What is often missed is the part Orkney played in carrying out offensive operations against German forces during a time that is generally known as the Phoney War. In February 1939 the Royal Navy began construction of a Royal Naval Air Station at Hatston to the north west of Kirkwall. This airfield was ready to accept aircraft by the end of May and was commissioned as HMS Sparrowhawk upon completion in October 1939 where it became the first airfield in the UK to be built with a hard surface runway.


    As the only operational airbase in Orkney at the time of the first air-raid 0n 16th March 1940, it fell to 804 squadron of the Fleet Air Arm, equipped with Gloster Gladiator bi-plane aircraft to defend Scapa Flow. By April 1940, 800 and 803 squadrons were stationed at RNAS Hatston with multi-role Blackburn Skua fighter/dive-bomber aircraft. These were the first monoplanes to enter service with the Royal Navy and during their time at Hatston they mounted raids across the North Sea to Norway which was being invaded by German Forces.

    BRIEFING

    Ground: A blue mat which may or may not include land at some or all 4 edges.

    Allied Forces: Place the ship target in the centre of the mat. (see attached pic). 1 single seat fighter enters from the south edge on a d6 roll: Turn 1: 6 Turn 2: 5+ Turn 3: 4+ Turn 4: 3+ Turn 5: 2+ Turn 6: Automatic

    If any defending single seat fighter is shot down another automatically appears from the south edge.
    Allied Mission: Shoot down the attacking aircraft.


    Axis Forces: Choose 1 or 2 multi-engine bombers.

    Axis Mission: Attack the British Home Fleet base at Scapa Flow. Destroy or damage any shipping there.

    Scenario special rules: No altitude. All aircraft stay at peg height 4. (optional) Level bombing rules at height apply. (Must drop bombs on a straight or stall, play 1 respective card each move. After 3rd card bombs explode).

    AFTER ACTION REPORTS:

    1. Gutland: (POST 5)
    https://www.wingsofwar.org/forums/sh...he-Skies-2020)
    2. Dan Sam: https://www.wingsofwar.org/forums/sh...Air-Operations
    3. Skafloc: https://www.wingsofwar.org/forums/sh...-Blyth-Harbour
    4.Teaticket: https://www.wingsofwar.org/forums/sh...1940-teaticket
    Last edited by Skafloc; 05-12-2020 at 00:40.
    See you on the Dark Side......

  3. #3

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    Battle of Britain Scenario 1 D Day: He who runs away lives to........ By Skafloc

    Before the Second World War it had been agreed between the United Kingdom and France that in case of war, the light bomber force of the Royal Air Force would move to airfields within France from which it could operate against targets in Nazi Germany. To achieve this, the RAF Advanced Air Striking Force (AASF) was formed on 24 August 1939 from No. 1 Group, and its ten squadrons of Fairey Battles dispatched to airfields in the Rheims area on 2 September 1939.

    It was an independent command from the British Expeditionary Force and at first reported directly to the Air Ministry. However this arrangement proved to be inadequate and on 15 January 1940 it was placed under the command of the British Air Forces in France headquarters. That headquarters also took the Air Component of the British Expeditionary Force under its command. Air Vice-Marshal 'Ugly' Barratt commanded the British Air Forces in France.

    Political considerations prevented the use of the AASF against Germany and it only saw action once the Germans attacked in the west in May 1940.


    The AASF then consisted of eight squadrons of Battles, two squadrons with Bristol Blenheim medium (by the standards of 1940) bombers, and two squadrons of Hawker Hurricane fighters, to be reinforced by a further squadron of Hurricanes in response to any major military action.


    Aircraft type
    Squadron number
    Fairey Battle 12, 88, 103, 105, 142, 150, 218, 226
    Bristol Blenheim IV 114, 139
    Hawker Hurricane 1, 73, reinforced by 501


    Ground: A suitable playing area 4x3 or two game mats in size.

    AXIS PLAYER BRIEFING
    Enemy Forces: 2 single seat fighters (AI). On the left hand edge of the playing area.

    Enemy Mission: To escape off the right hand edge Playing area.

    Players Forces: You command 3 single seat fighters, yourself and your (AI) wingman. Placed anywhere within 2 rulers length of the enemy fighters.

    Players Mission: You are an interdiction patrol to find, engage and destroy enemy aircraft.

    ALLIED PLAYER BRIEFING
    Enemy Forces: 3 single seat fighters (AI). Within 2 rulers of your aircraft. 1-2 right, 3-4 left, 5-6 in front.

    Enemy Mission: Engage and destroy your aircraft.

    Players Forces: You command 2 single seat fighters, yourself and your (AI) wingman. Placed on the left hand edge of the playing area.

    Players Mission: You have been ordered to move airfields closer to Dunkirk as the enemy have advanced further than AASF HQ thought.You must exit the playing area through the right hand edge.

    SCENARIO SPECIAL RULES
    1.Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.

    2.Aircraft totals can be reduced but Axis player or Axis AI will always have 1 more aircraft than the Allied Player or Allied AI.

    3.Winning and Loosing:
    Axis Player:
    Allied aircraft shot down +2
    Allied Aircraft 50%+ damage +1 Allied aircraft leave any side edge +1

    Allied Player:
    Axis aircraft shot down +1

    4. Side with most points wins.

    AFTER ACTION REPORTS:

    1. Gutland:
    https://www.wingsofwar.org/forums/sh...e-rides-D-day)
    2. Dan Sam: https://www.wingsofwar.org/forums/sh...-Away-Lives-to
    3. Skafloc: https://www.wingsofwar.org/forums/sh...027#post528027
    4. Stumptonian: https://www.wingsofwar.org/forums/sh...435#post528435
    Last edited by Skafloc; 04-27-2020 at 01:20.
    See you on the Dark Side......

  4. #4

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    Battle of Britain Scenario 2: Operation Dynamo - “That inferno on May 23 was Boulogne” by Skafloc

    It was mid-afternoon by the time the destroyer "HMS Keith" arrived off the Channel port-already invested with German forces. The Napoleonic bastion of Fort de la Cre'che, a couple of miles north of Boulogne was held by the enemy, who quickly trained its guns on the port. In turn, French and British warships trained theirs on the town's airfield, occupied by the German's. Scenes in the port were no less chaotic. French civilians vied with the men of the Irish Guards for space in the awaiting destroyers. Cars packed with all worldly goods were toppled into the harbour. Many of the soldiers had drunk too much alcohol. On the bridge, "Keith's" navigator Lt Graham Lumsden watched 30 Stukas "in a single line" bear down on his ship and "HMS Vimy" astern.

    http://www.wingsofwar.org/forums/att...3&d=1391911483

    A few men on the quayside aimed their rifles skywards, the warships' pom-poms pounded away, but otherwise there was little standing in the way of the bombers. All hell erupted as their bombs exploded on the jetty hurling large chunks of timber and concret over the gun-decks. Near the harbour entrance. Lt Lombard-Hobson aboard "HMS Whitshed" was transfixed by the sight of this "superbly co-ordinated" dive-bomber attack. Some of the bombs plunged into the harbour, showering "Whitshed" with mud and water. A piece of shrapnel cut the wire of the fog horn. "It wailed continuosly." Lombard-Hobson recalled, "and must have sounded to the others like the final death throe." [/FONT]

    http://www.wingsofwar.org/forums/att...4&d=1391911498


    Ground: A suitable playing area 4x3 or two game mats in size. The playing area should include a land section with a port or jetty located roughly in the 18” from the short left playing edge.


    AXIS PLAYER BRIEFING
    Enemy Forces: 1 single seat fighter (AI) for every 2 AXIS aircraft deployed. On the right hand short edge of the playing area. HMS Bedale H Class Destroyer (model or target card) alongside the jetty. 1 Merchant Ship (optional) alongside Jetty.


    Enemy Mission: Destroyer/Merchant: Load up with as many troop points as possible. Fighter(s): Air cover for the evacuation.


    Players Forces: You command 2-4 aircraft. At least 1/2 of these aircraft should be capable of carrying a single or at most 2 bomb loads (multi-engine bombers). Enter on the right hand playing edge.


    Players Mission: You are to sink any shipping at the jetty.



    ALLIED PLAYER BRIEFING
    Enemy Forces: 2-4 aircraft. These aircraft should be capable of carrying a single or at most 2 bomb loads. Placed on the right hand edge of the playing area.


    Enemy Mission: Bomb any shipping in the harbour or at the jetty.


    Players Forces: You command 1 single seat fighter for every 2 Axis aircraft deployed. Placed on the right hand edge of the playing area. There is 1 destroyer and 1 merchant ship (optional) at the Jetty.


    Players Mission: Fighter(s): Provide air cover for the destroyer. Destroyer/Merchant: Load up with troop points.

    SCENARIO SPECIAL RULES

    1. 1. The game will last until the ship(s) are sunk or fully loaded or the Axis aircraft are destroyed, whichever comes first.

    2. 2. Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.

    3. 3. Normal level and dive bombing rules apply.

    4. 4. Destroyer/Merchant: Every maneuver card draw a B damage chit. These chits represent troop points. Destroyer/merchant can carry as many troop points as it has HP.

    5. 5. Winning and Losing: Any aircraft shot down -2

    Destroyer sunk -HP
    Merchant sunk -HP Each troop point on destroyer/merchant that is not sunk when the game ends +1 ends Side with most points wins.

    AFTER ACTION REPORTS:

    1. Gutland:
    https://www.wingsofwar.org/forums/sh...e-rides-Day-2)
    2. DanSam: https://www.wingsofwar.org/forums/sh...-Boulogne-quot
    3. Skafloc: https://www.wingsofwar.org/forums/sh...051#post528051
    Last edited by Skafloc; 04-23-2020 at 14:59.
    See you on the Dark Side......

  5. #5

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    Battle of Britain Scenario 3: Operation Dynamo - “German advance halted”


    By 24 May the Germans captured the port of and surrounded Calais. Captain (later Generaloberst) Heinz Guderian's engineers of the 2nd Panzer Division constructed five bridgeheads over the Canal Line, and only a single British battalion blocked the Germans from seizing the port facilities at Dunkirk. At this point, at the urging of Rundstedt and Commander in Chief of the Luftwaffe Hermann Göring, Hitler issued the Halt Order: the Panzers were ordered to stop their advance. After the war, several commanders, including Rundstedt and OKH Chief of Staff General Franz Halder, tried to put the blame for this decision exclusively on Hitler. However, according to Rundstedt's official war diary, Rundstedt ordered the halt, concerned about the vulnerability of his flanks and the question of supply to his forward troops. He was also concerned that the marshy ground around Dunkirk would prove unsuitable for the use of tanks, and he wished to save some of the armour for the upcoming advance on Paris. Both these concerns were shared by Hitler, who merely validated the order several hours after the fact. Hitler was urged by Göring
    http://www.wingsofwar.org/forums/att...4&d=1392060965

    to let the Luftwaffe (aided by Army Group B) finish the British off, to the consternation of Halder, who noted in his diary that the ability to effectively use the air force was dependent upon the weather. In addition, the pilots were worn out after two weeks of battle. The order was sent uncoded, and was picked up by the British: "By order of the Fuhrer ... attack northwest of Arras is to be limited to the general line Lens-Bethune-Aire-St Omer-Gravelines. The Canal will not be crossed."

    http://www.wingsofwar.org/forums/att...2&d=1392060782

    Churchill gives permission for the RAF to strike back.

    http://www.wingsofwar.org/forums/att...5&d=1392061050

    Army Group B and the Luftwaffe were unable to complete their mission due to heavy activity in the area by the Royal Air Force], a lack of motorised transport that slowed the advance of the infantry, and bad weather. On 26 May, Hitler ordered the Panzer groups to continue their advance, but the delay allowed the construction of defences vital to the evacuation.

    http://www.wingsofwar.org/forums/att...3&d=1392060799
    The Halt Order has been the subject of much discussion by historians. Guderian considered the failure to order a timely assault on Dunkirk to be one of the major mistakes the Germans made on the Western Front. Rundstedt called it "one of the great turning points of the war", and Manstein described it as "one of Hitler's most critical mistakes".


    Ground: A suitable playing area 4x3 or two game mats in size. Left and right edges are the short edges of the playing area.[/FONT]


    AXIS PLAYER BRIEFING
    Enemy Forces: 1 single seat fighter for every 2 aircraft deployed (AI). On the Right hand edge of the playing area.


    Enemy Mission: Stop Axis aircraft leaving the Right hand edge of the playing area.


    Players Forces: You command 2-4 aircraft. 50% of these aircraft should be capable of carrying a single or at most 2 bomb loads (multi-engine bombers). Enter on the left hand playing edge.


    Players Mission: You are to exit the playing area anywhere along the opposite edge you entered on.


    ALLIED PLAYER BRIEFING
    Enemy Forces: 2-4 aircraft (AI). 50% of these aircraft should be capable of carrying a single or at most 2 bomb loads (multi-engine bombers). Enter on the left hand playing edge.

    Enemy Mission: Exit playing area along opposite edge they entered on.

    Players Forces: 1 single seat fighter for every 2 AXIS aircraft deployed. On the right hand edge of the playing area.

    Players Mission: Stop Axis aircraft leaving the table edge opposite AXIS entry point.[/FONT]

    SCENARIO SPECIAL RULES
    Altitude optional, if no altitude rules in play then all aircraft will remain at the same peg height throughout the game.
    2. German planes carrying bombs travel at slow speed.
    3. Winning and Losing: Any aircraft shot down -2
    Each Axis aircraft that exits off right hand edge +2 Axis.
    Each Axis aircraft that is stopped exiting off right hand edge +2 Allies.
    Each Axis aircraft that is forced to drop its bombs +1 Allies.
    Each Axis aircraft that exits from any playing area edge other than the right +1 Allies.
    4. Side with most points wins.
    New:5. Axis planes carrying bombs will automatically drop them once they have lost 50% of their damage points or are on fire. These aircraft will then not count towards Axis points if they exit the allied mat edge. They will still add to Allied points if they are subsequently shot down.

    AFTER ACTION REPORTS:

    1. GUTLAND:
    https://www.wingsofwar.org/forums/sh...446#post525446
    Last edited by Skafloc; 03-28-2020 at 14:42.
    See you on the Dark Side......

  6. #6

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    Any additional scenarios that are pure combat air to air missions:


    AFTER ACTION REPORTS:

    1. GUTLAND: (POST 4)
    https://www.wingsofwar.org/forums/sh...he-Skies-2020)
    See you on the Dark Side......



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