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Thread: How has T&T aged at your club?

  1. #1

    Default How has T&T aged at your club?

    Hi all,

    Just curious as to how T&T has aged at your club?

    For my club it got off to a massive start with a lot of games being played but now has essentially gone extinct. I think it is because the gameplay got stale with the tripod players getting annoyed that they could never kill planes and the planes being annoyed with smoke launcher.

  2. #2

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    We play it occasionally at Entoyment still and have yet to explore all the gameplay. It was never a big game for us but an addition to the main interest of WGF; though we chuck in a game of WGS & BSG from time to time as well to ring the changes. Change is as good as a rest and all that.

    "He is wise who watches"

  3. #3

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    We have been working in a game of T&T as a second game at our monthly Saturday gaming sessions at Epic Loot for the past several months. Several of us bought into the Kickstarter, and a couple of us are really excited about the game - and, understandably, a couple of us aren't...

    Like Dave's group, we have not implemented all of the rules yet, but we plan to over the next few months. We have only played it with WWI planes so far, but I do have one tripod repainted as a captured one, and I plan to add at least one or two more. So we will eventually included tripod vs tripod and planes in our mix...

    All the best,
    Matt

  4. #4

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    We don't play it at my club - never did.

  5. #5

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    Our primary game is WGF, and this accounts for most of our gaming. Although we also have T&T, BSG, King Kong and WGS, they are only used now and again to add a bit of variety. Not to say that we do not enjoy playing them, just that we prefer those WGF miniatures and battles. I am not sure what the consensus would be for the most favourite other game. Probably T&T, but I will ask the others.

  6. #6

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    If only I had a club...

    Even though I do "Last Saturday of the Month at the Museum - Wings of Glory", I am keeping this strictly historical. Well, almost. We have done Snoopy vs the Red Baron, and a Santa game, but it was still 'Historical planes'. I'm not inclined to bring Tripods, nor space ships, to do demos at the Museum.

    Now, if there was an astronomy location nearby, I'd consider doing those games there, to attract new players.

    Centre of the Universe - Dominion Astrophysical Observatory
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  7. #7

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    At the club I usually attend we have not played with Tripods in quite a while. The members play a wide range of games and people also keep bringing new ones to try. We have not tried all the options with Tripods yet. However, when I tried WW2 aircraft versus Tripods, they preferred having a Battle of Britain scenario instead.

  8. #8

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    Haven't played other then at the conventions where Teaticket runs his games. Very fun time.

  9. #9

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    I drag it up to the hobby store once a month so we can play. We rotate games and have a Wings,tripes, sails game someone puts on every month. I have done Tripods the last few so next month is Sails. Problem is the store owner and I are the only 2 that own it, they have had Tripods on the shelves for months that do not move.

  10. #10

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    Well it is a shame to see it not moving off the shelves. I went to Hawaii about a few months after BSG was released and found one starter box on the shelves at the Armchair Adventurer in Honolulu. I went back there many months later and that same box was still on the shelves so I bought it. I am not sure why these fine products do not sell.

  11. #11

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    The product is fine and the games fun. It is the lack of support (Here we go again...sigh) that kills it.

  12. #12

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    Hum, well in my opinion my club members have lost interest due to the following:

    The missions: We just need more balanced missions that allow for group games of 4 people. It is incredibly tough to balance planes vs tripods so I think having set lists of machines to choose from is the best way.

    Tripods: Their rules need to be tweaked. We found that the tripods are just quite weak when focus fired and have very little in the way of offensive capability. Their heat ray is terrible and it leaves a bad taste in our mouths when the tripod main weapon is actually their smoke launcher. In practice we found that the tripods very rarely killed anything. In the latter half of a game the tripods tended to continually recharge and run away due to being shot constantly. It just doesn't feel right that tripods are easily outclassed by ww1 fighters.

  13. #13

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    Quote Originally Posted by william1134 View Post
    Hum, well in my opinion my club members have lost interest due to the following:

    The missions: We just need more balanced missions that allow for group games of 4 people. It is incredibly tough to balance planes vs tripods so I think having set lists of machines to choose from is the best way.

    Tripods: Their rules need to be tweaked. We found that the tripods are just quite weak when focus fired and have very little in the way of offensive capability. Their heat ray is terrible and it leaves a bad taste in our mouths when the tripod main weapon is actually their smoke launcher. In practice we found that the tripods very rarely killed anything. In the latter half of a game the tripods tended to continually recharge and run away due to being shot constantly. It just doesn't feel right that tripods are easily outclassed by ww1 fighters.
    So, I see you have been part of the discussion on the efficacy of Heat-rays, but you put into words something I missed in the discussion elsewhere (Link: Heat Ray - Hitting Multiple Targets?)

    ...the tripod main weapon is actually their smoke launcher.
    Yup. I now totally get this, and that is because it is my experience, too. It is a lingering template weapon that is pretty much going to hit. Planes only need to be in range and arc, and they hit. Much different story to the Heat-ray. I haven't played 'pods versus planes for a while, but I really want to try the multiple hit option on the Heat-ray template, as well as the Burn-through rule (should it ever happen). I'm hoping that might make some difference in the offensive capability of the tripods, as they are, so far, just targets that get pummeled. The new damage decks* with multiple energy loss hits has really reduced their offensive capabilities, as well, due to end-game energy management issues:

    In the latter half of a game the tripods tended to continually recharge and run away due to being shot constantly. It just doesn't feel right that tripods are easily outclassed by ww1 fighters.
    In-house playtesting to follow...

    * - My experience was with playtest decks that had only one energy cube lost per hit, and that on special damage only.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59



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