The side slip maneuvers cards are faster than the straight ones - how could this be justified?
The side slip maneuvers cards are faster than the straight ones - how could this be justified?
Don't know; but the fact that they are means judicious use of them can aid an escape from a similar-speed band pursuer, or to help catch an enemy when you are the pursuer!
I laugh in the face of danger - then I hide until it goes away!
Yeah, you'd think they'd be slower, whereas most cover the same distance forward as a straight.
It has come up before, of course, and the Nexus decks were looked at:
https://www.wingsofwar.org/forums/sh...for-side-slips
As for justification - you'd have to talk to Andrea about that.
"He is wise who watches"
Such differences are lost in the noise of inexact card and model placement, in practice.
Putting the black arrow on the stand *exactly* over the card when leaning over the table without any paralax error or ever jiggling the card or stand is at the very least incredibly tedious, difficult and time consuming, if not impossible.
Within a mm is quick. If it looks ok, it is ok. Getting the closest player on either side to move it for you is standard here, just good manners, and avoids systematic error. It also means errors are less likely to be made in the heat of the action, as often the plane you're moving isn't yours - and may be on either side.
I used that quirk in a recent game to help my Albatros C.III (with Y deck) recon plane get away from pursuers after a successful mission.
Jim
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