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Thread: Bold Bristol rumples Rumpler

  1. #1

    Default Bold Bristol rumples Rumpler

    Windy Jack and I met for a battle last night. things did not go quite as we planned. Windy had found a scenario where an unsuspecting Rumpler gets bounced by a rampaging Bristol from a great height and fired upon at one half ruler length. Seeing as we do not play altitude rules and that the Bristol is a stronger, faster and more durable air frame we awarded the Bullet Checker skill card to the Rumpler. We also decided that the explosion card would cause double the normal damage rather than a game ending explosion. The scenario was based on an actual mission flown over Palestine where I think the Rumpler emerged victorious. In our game though, things did not go according to facts.

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    The first exchange of fire resulted in the Bristol catching on fire!!!

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    Continuous fire was exchanged between the Rumpler rear gunner and our intrepid Bristol pilot.

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    Twice the Rumpler would have been jammed if it were not for that Bullet Checker skill card!

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    Lucky or what?

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    Well luck was not with the Rumpler actually. The Bristol drew a 3 for fire damage a 1 for the on fire card, and four 0 cards.

    20 minute game at most, and a resounding victory for the Bristol. Luck of the card draw I reckon.

  2. #2

    Default Rumpled Rumpler Redeemed?

    We still had plenty of time so swapped steeds for round 2 of our 2 seater stoush. This time I flew the Rumpler and Windy flew the Bristol. Rather than the stern chase scenario we opted for a more standard dogfight.

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    Our Observers get involved in the shooting!

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    A good shot from Windy, and a gun jam for me.


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    The exchange continues.

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    My rear gunner hits the Bristol unopposed.

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    In this exchange my Rumpler drew the explosion card!

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    The range closes and the pounding continues.

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    At a critical moment the Bristol front gun jam .... and

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    Game over. My luck continued in the Rumpler with four 0 cards being drawn and two of them for the explosion!
    Luck was not with the Bristol. Victory for the Central Powers.

  3. #3

    Default

    Interesting match-up.
    Thanks for posting.

    P.S. I like the weathered look of the Bristol.

  4. #4

    Default

    Well Gary that looked like a really interesting couple of games

  5. #5

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    Thanks for the AARs. A couple of tough tight fights! Great seeing some 2 seaters have a go at it.

  6. #6

    Default

    Looks like a fair & fun brace of games Gary.
    If I might suggest, though not playing altitude, you still start the Bristol at one half ruler length as suggested by the rules. Whilst it presents a close range shot the pilot will have to rapidly look to adjust his speed to keep the Rumpler in front of him or a tactic to get behind it again. With Altitude rules, from a dive he could not immediately play a stall, or, immel that turn, so it may be a thing to start the Brisfit on the dive card as part of the scenario. May make it more of a challenge for both pilots particularly if the Rumpler chucks in a stall or two.

    Sapiens qui vigilat... "He is wise who watches"

  7. #7

    Default

    Looks like a quick, fun game.

    One question...what’s double ‘normal’ damage for the explosion card? Or...did you mean half remaining damage? Or...half the damage rating of the target?

  8. #8

    Default

    Looks like they drew double damage cards Paul

    Sapiens qui vigilat... "He is wise who watches"

  9. #9

    Default

    Quote Originally Posted by flash View Post
    Looks like they drew double damage cards Paul
    Ah! Makes sense.

  10. #10

    Default

    Quote Originally Posted by ShadowDragon View Post
    Looks like a quick, fun game.

    One question...what’s double ‘normal’ damage for the explosion card? Or...did you mean half remaining damage? Or...half the damage rating of the target?
    To prevent the early exit of players, what we have done in the last couple of games is this. If a player draws the explosion card, then they take double the damage they would normally draw. Thus if it is long distance shot, they take two damage cards. If it is a short range shot they take four damage cards.



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