BACKGROUND
German High Command wants to boost moral of frontline troops and organizes delivery of Christmas gifts by airplanes. Unfortunately, Allies understood that new attack is on the way, so air force intervenes.
MISSION
Germany: Deliver gifts to the front. If attacked, fight back.
Allies: Destroy German aircraft.
FORCES
Germany: 2 two-seaters; 2-3 scouts; 4 trench cards. If more players, keep ratio of as much as possible equal number of two-seaters and scouts.
Allies: Scouts, number equal to the German airplanes in total.
SET UP
Use three official mats put together at long sides.
German side put 4 trench cards to form a frontline, each one ruler appart from the other and at least 1/2 ruler from table edges. Line is formed at 2/3 length of the table, i.e. closer to Allied edge.
Each force starts at own edge. Germany starts at altitude 2, Allies start at altitude 4.
SPECIAL RULES
TWOSEATERS
No rear machine guns, gifts are placed there. Each two-seater carries 6 packages. During takeoff or landing no twoseater is allowed to cross imagined trench line marked with trench cards' rear. If two-seater crosses the line, it's destroyed. Two-seater can be strafed while landed, but can't shoot while landed.
TRENCH CARDS
Trench card shoot rifles only, up to altitude 2. It's range is always 1/2 ruler and enemy always takes 1 A damage. Only Special Damage counts, numerical is ignored. Trench card may be strafed from altitudes 1 or 2, always at 1/2 ruler range, and always suffers 1 damage card only.
Trench cards' HP is 15. If destroyed, it still can be delivered gifts, but can't fight and further strafing is useless.
DELIVERY
Delivery lasts 1 card per package. Each trench card can stack up to 3 packages. To deliver package properly, at least part of twoseater's base have to be in semi-circle of card's length from trench card, measured from trench card's rear. Delivery phase is immediately after Shooting.
FLAMES
Airplane in Flames in moment when it leaves the table or when game ends takes all left Flame damage as if the game goes on and can be destroyed. It's allowed to virtual overdrive if at altitude level 3 or if Altitude Rules aren't in use.
RESURRECTION
Resurrection is allowed when airplane is shot down. It's put back at the spot chosen by enemy, no more then two rulers from nearest enemy (including trench cards), at direction chosen by owning player.
Two-seaters are resurrected with as many packages they had aboard when destroyed.
SCORING
Two-seater shot down: 2 pts. for enemy
Scout shot down: 1 pt. for enemy
Each delivered package: 2 pts. for Germany
Each undelivered package: 2 pts. for Allies
Side with at least 5 points more wins.
Note: Not playtested yet, but we plan to play it on Saturday, January 4th. I'll let you know what happened
Bookmarks