
Originally Posted by
Angiolillo
In my years of tests, I found interesting and balanced that planes had problems delivering hits because of shields, while tripods had a head-or-tail hit/miss ratio but delivering huge damages when hitting. After all, as C gun cards/chits for Wings of Glory both ww1 and ww2. Yes, tiny rays have problems hitting agile planes.
But beware that short range hits have a double card draft. If the drawn card is a 0, a second card is taken. This means a 76,6% chance to hit a plane at short range with a complete deck, and a higher rate of consumption of 0s making later shots more probable after the misses - if you miss a shot at short range, hitting cards become 16/30 (81% to hit at short range), and after two misses 16/28 (87% chances to hit at short range). And both short and long ranges are longer (with heavy rays VERY longer) than planes’ ranges, not only because of rule lenght but also because tripods measure from base edge instead than from center. This means a 3,5 cm advantage with medium ray-proyectors, 14 cm with heavy ones - the latter is more than a full plane move.
All this not to deny your correct comments on the game, just to give some numbers for a deeper knowledge of the statistics behind the game.
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