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Thread: I Want a Bomber Experience but I Don't Want to be a Flying Target... House Rules

  1. #1

    Default I Want a Bomber Experience but I Don't Want to be a Flying Target... House Rules

    So here am I painting an Armstrong Whitworth Whitley, one of my favorite British bombers and thinking that it's a shame that they're only useful in WoG as targets when blam! I had an idea:

    Play a series of scenarios with your bombers where both your pilots and gunners get experience.
    Use the enemy fighters with your solo rules.

    Missions might be:

    1) Going to target

    The bomber(s) is(are) flying to target filled with bombs and it(they) get intercepted.
    Use rules for being loaded.
    The bomber receives 1D damage chit before starting the game.
    Intercepting fighters are 1D3 + number of extra bombers.
    Use ammunition rules (6 shots per standard enemy fighters. -2 for rookies and +2 for experienced pilots)
    If a fighter receives special damage roll a D6: rookies will disengage on a 3+, standard pilots on a 5+ and experienced on a 6+
    The scenario ends when the bombers exit the second map.

    For extra exp. points the player can press on and play Bombing or Returning. If they press on they receive another D damage chits. Flak is always present...



    2) Bombing
    Choose type of mission. High level or low level. Use what makes sense since the bomber that you choose or the armed branch might not make sense with certain missions.

    2a) Low level target (warship, factory, train station, bridge)
    Choose a target of convenience. Use bomber rules specific for the type of plane.
    Use rules for being loaded up until bombs are dropped.
    Intercepting fighters are 1D2 + number of extra bombers.
    Use ammunition rules (6 shots per standard enemy fighters. -2 for rookies and +2 for experienced pilots)
    If a fighter receives special damage roll a D6: rookies will disengage on a 3+, standard pilots on a 5+ and experienced on a 6+)
    Roll for low level flak: Roll a D6 per bomber. On a 6 draw a C chit.
    The scenario ends when the bombers exit the second map.


    2b) High level target
    Name a target. Power plant, factory, depot, city.
    Use rules for being loaded up until bombs are dropped.
    Intercepting fighters are 1D3 + number of extra bombers.
    Use ammunition rules (6 shots per standard enemy fighters. -2 for rookies and +2 for experienced pilots)
    If a fighter receives special damage roll a D6: rookies will disengage on a 3+, standard pilots on a 5+ and experienced on a 6+)
    Roll for high level flak: Roll a D6 per bomber. On a 6 draw a D chit.
    The scenario ends when the bombers exit the second map.

    For extra exp. points the player can press on and play Returning. If they press on they receive another D damage chits. Flak is always present...



    3) Returning
    Bombers are unloaded and therefore can use normal movement rules.
    Intercepting fighters are 1D2 + number of extra bombers.
    Use ammunition rules (6 shots per standard enemy fighters. -2 for rookies and +2 for experienced pilots)
    If a fighter receives special damage roll a D6: rookies will disengage on a 3+, standard pilots on a 5+ and experienced on a 6+)
    The scenario ends when the bombers exit the second map.


    Experience gained
    Each single scenario gives each pilot and gunner 1 exp. point. Two scenarios in the same bomb run gives 3 exp. points. Three scenarios in the same bomb run gives you 5 exp. points.
    Each successful bombing gives the pilot 2 exp. points.
    Each enemy fighter shot down will give a gunner 3 exp. points.
    Each fighter hit by a gunner (only the first time) will give that gunner 1 exp. point.

    Per 4 exp. points the pilot can add a different maneover card to the plane (left and right if applicable) of the same speed band or under 1cm higher or lower. Be creative.
    Per 4 exp. points the gunners can add 1A to their chits damage.
    Per 5 exp. points the pilots and gunners can gain one special ability from the official list.


    Bomber down
    If your bomber is shot down use the following rules:

    3+ on a D6 the crew member bailed out safely:
    Explosion -2 to die
    Twin engined +1 to die
    3+ engines +2 to die

    2+ on a D6 returned safely to aerodrome:
    -2 over sea / Enemy territory
    Last edited by Blackronin; 10-05-2019 at 06:43. Reason: Updating the rules.

  2. #2

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    That's a really good idea, I might have to try that!

  3. #3

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    Very interesting Joaquim. I've had ideas drifting around in my head for some time on putting together a campaign as flown by a bomber pilot. Your quick and easy set up looks good.

  4. #4

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    What are the D damages for?

  5. #5

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    Quote Originally Posted by Future Pilot View Post
    That's a really good idea, I might have to try that!
    Thanks Daniel. You're too kind.

  6. #6

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    Quote Originally Posted by Teaticket View Post
    Very interesting Joaquim. I've had ideas drifting around in my head for some time on putting together a campaign as flown by a bomber pilot. Your quick and easy set up looks good.
    Thanks Peter. I will elaborate a bit more soon.

  7. #7

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    Quote Originally Posted by Future Pilot View Post
    What are the D damages for?
    Flak Daniel. You always take flak.

  8. #8

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    Quote Originally Posted by Blackronin View Post
    Flak Daniel. You always take flak.
    Alright, I just wasn't sure whether it had something to do with the odds or something else.

  9. #9

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    Nice idea Joaquim. I haven't tried any solo gaming with WWII aircraft yet, but want to give it a go soon. Can you tell me which rules you use for movement and target location etc?

    PS Think I shall try that with WWI bombers too.

  10. #10

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    WOw! A flash of genius!

    I'll put this on my "try" list as soon as the playing area opens up.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  11. #11

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    Quote Originally Posted by Jager View Post
    WOw! A flash of genius!

    I'll put this on my "try" list as soon as the playing area opens up.
    Karl
    Thanks Karl.
    You are too kind.
    Thanks for the rep.

  12. #12

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    Quote Originally Posted by mikeemagnus View Post
    Nice idea Joaquim. I haven't tried any solo gaming with WWII aircraft yet, but want to give it a go soon. Can you tell me which rules you use for movement and target location etc?

    PS Think I shall try that with WWI bombers too.
    Thank you Mike.
    I am adding the rules as I try them.
    You can also play it with WW1 bomber for sure.

  13. #13

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    I made it a bit more granulated now.
    Feedback please.
    Have fun.

  14. #14

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    Great additions Joaquim. This looks really promising.

  15. #15

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    Quote Originally Posted by Teaticket View Post
    Great additions Joaquim. This looks really promising.
    Thanks. As usual you're too kind.

  16. #16

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    This might be something to get me started with WGS using your solo rules that I modified to be Excel-generated.

    I have Heinkels, B-17s, B-25s and Lancs so could get quite a few different planes to the table as escorts/interceptors depending on the scenario.

  17. #17

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    Quote Originally Posted by Stumptonian View Post
    This might be something to get me started with WGS using your solo rules that I modified to be Excel-generated.

    I have Heinkels, B-17s, B-25s and Lancs so could get quite a few different planes to the table as escorts/interceptors depending on the scenario.
    Excel generated? Can you show me?

  18. #18

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    Quote Originally Posted by Blackronin View Post
    Excel generated? Can you show me?
    PM me your email and I will send it to you.

  19. #19

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    Quote Originally Posted by Stumptonian View Post
    PM me your email and I will send it to you.
    PM shot in your direction. Thanks

  20. #20

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    Thank you for these rules, Joaquim. You are very creative. When these rules are finalized, please put them in the Files section.



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