Well, generally lining up the plane/starship to the target is a requisite, but not enough. Then there is the need to exactly aim at the target instead than just shooting in its general direction, choosing the exact moment and the most vulnerable spots of the enemy plane/spaceship. That's where the ability and experience of the pilot, the distance, the relative speeds and such come into account. So in
BSG:SB you roll dice, and you get modifiers for factors helping or hindering you.
The Heavy Raider 6 guns are simulated with an optional rule, a card should be provided. Target takes 2 counters of damage instead than one, but a hird one only if both these counters show a +.
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