We had time for a 2nd game and gave Joaquim’s Universal solitaire system a run. I modified his system away from the card decks to a dice table. I calculated each maneuver’s percentage and made a table for each deck of cards. Two 10 sided dice and one 6 sider give you the AI plane’s plot choice(s) and speed. This one page
Chart is it the WW2 files section under House Rules. It is listed as WW2 Universal Solo Chart with dice.
We went simple at this first try, Dave and I each flew a Wildcat against two Zeros. Altitude was not used.
My first pass didn’t go as well as Dave’s but at least I did some damage.
After turning around my second pass was horrible. I’m in trouble and my enemy is in relatively good shape.
Dave turns to help me out as his enemy turns away.
Dave catches my nemesis in the side with some good damage.
I circle around and try to take on Dave’s original opponent and again fail to hit.
Dave shoots down the green Zero but is wounded in the process.
I don’t play wounded pilots by the rules as it disrupts the turn sequence and seriously slows the game down. I just have a wounded (or rookie) pilot plot an extra card which gives a similar effect.
I finally put some hurt into a Zero!
Unfortunately the nimble Zero evades me, but Dave is on the way.
The Zero and Dave head at each other while I set up an Immelmann.
The crafty Jap gets in an unanswered shot plinking Dave’s engine.
I get to trade a long shot and do little but am now piloting a smoking Wildcat.
Not able to see the Zero through my smoke filled cockpit the unpredictable Jap Kamakizi’s me and takes me out.
Dave gets his chance and scores his second kill.
So, a first run with the diced Universal chart we felt was a success. Not the best test as it was only a 2 on 2 head on encounter but it was quick and felt good.. We’ll try the chart in a more involved scenario in the near future.
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