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Thread: Rules Question

  1. #1

    Default Rules Question

    Played a game today and a question arose.

    If you get a jammed rudder for both left and right and a fire damage what would you do? The rudders mean you cannot turn at all but the fire says you canít use a straight so what do you do?

    Thanks in advance.

  2. #2

    Default

    Stall-straight-stall if you can. You will take extra fire damage for any straight.

  3. #3

    Default

    Quote Originally Posted by Teaticket View Post
    Stall-straight-stall if you can. You will take extra fire damage for any straight.


    ive actually had this happen and did this very thing

  4. #4

    Default

    If you are playing with altitude rules, you can 'overdive' (stall-dive-straight [representing a second dive]) and try to blow out the fire. Make sure that you have enough altitude first.

  5. #5

    Default

    It was also pointed out some time ago that sideslips can be executed without the rudder, but I always assume that the control danage is more than just the rudder so I choose the overdive like Dave.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  6. #6

    Default

    The rules specifically forbid the use of any card with the jammed directional arrow, and that includes sideslips.

  7. #7

    Default

    Your first concern should be the safety of the aircraft/aircrew-overdive is the way to go.

  8. #8

    Default

    Brilliant thank you

  9. #9

    Default

    Either overdrive or overcook


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing



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