I think I have seen some racing here on the Forum. Perhaps Dave AKA "Clipper"?
I reckon its a "No Contest" between a SPAD & that Fok Dr.I.
I'm sure Shapeways could help you out with 1930s racers. Looks like fun. Who got to play?
If you want the Fokker Dr.1 to win you need more pylons and a very twisting course. Are the pylons home made or did you buy them from somewhere, please?
yeah, dave (clipper) painted up some dc3s in racing livery.
Racing Pylon #1.pdf
I made them in Paint and MS Word. I printed them on card stock, then folding and a bit of glue and Presto!
Here's the PDF of pylon #1. If there's an interest, I can post pylons with higher numbers.
Thanks for the Pylon PDF; Strangely Brown in the UK has run a air race game (with armed planes!) at Doncaster.
I was going to use his inspiration (and notes) to run my own, but faltered with the gaming aids for visuals.
Karl
It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus
Thanks! Someday . . . been planning a Red Bull game, but . . . life . . .
I have been trying to put together a Wings of Glory air race thing for a few years. It would be one way of getting people into the game system, without the guns. As that is a thing for some Canadians, especially if children are part of the mix.
Keep this going, please.
My first attempt looked a a race around Reims, France, as it had a few landmarks that could be used for corners during the race:
I just couldn't get different planes to work over the course, because maneuverable planes tend to be slow, and unmaneuverable planes are too fast. Things like blocking moves, or slip-streaming tactics, dirty tricks, jettisoned objects, and smoke screens were being considered to "even" the playing field, or win in tight race situations.
The idea was that position and strategy could work for and against pilots, not just the capabilities of a given plane. I wasn't smart enough to get it to work.
Anyone else smarter than me (I hope)?
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
One could find actual air race routes from the past online as well as the Red Bull and Reno races . . . Scaled at 1/144 or 1/200 . . . One might have a supply of appropriate aircraft . . . One might . . .
I think it could work with customized decks that picked the best moves from multiple decks - some of the tight turns and slower straights from the more maneuverable decks along with the fast straight / sideslips of the faster decks like the A and N. You could even Immelmann a hairpin turn.
Might have to think about this before the next grandson visit ....
. . . Dice rolls for overheated engines, high speed stalls, bird strikes, etc . . . stopwatch for overall elapse time . . .
Indeed! A D.VII wouldve done the trick
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
I've thought on this a few times, and yes, given the digital nature of the WoG engine, and the lack of energy rules, it does make it tough to have a matched race.
WGS might work better, since the 2 speed method lets you choose between speed and turning radius, to some extent.
Also, requiring some pylons to but crossed/rounded at certain altitudes makes it more challenging, and might even things up some.
Of course, if the planes are armed, being in front isn't always the best idea
Not what you're looking for, Mike, I know.
Karl
It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus
Awesome! I want front row seats or pit passes as soon as they are available!
The Build-a-Bleacher kit
Bleacher Front.pdf
Bleacher Back.pdf
I printed the sheets on some 110lb cardstock I found at Walmart. I imagine that 65lb would work fine. I used thin square basswood rods (probably 1/16) for the columns.
Racing Pylons 2-6
The Start/Finish and Intermediate lines print with lines when printed as a PDF, but word files don't transfer so well. If anyone prints them and is dissatisfied, let me know and I will scan my Word-printed ones and upload them.
Attachment 273965
Attachment 273966
Attachment 273967
Attachment 273968
Attachment 273969
Attachment 273970
Attachment 273971
Great stuff Dobbs!!!
Clipper1801 did something like that after being challenged by Csad on the past:
https://www.wingsofwar.org/forums/sh...50-DC-3-Racing
Aargh! Let's try again...
Bleacher Front.pdf
Bleacher Back.pdf
Bleacher Back Larger Arrow.pdf
The second back sports a thicker arrow, which I thought worked better visually.
Last edited by Dobbs; 09-05-2019 at 17:23.
Racing Pylon #2.pdf
Racing Pylon #3.pdf
Racing Pylon #4.pdf
Racing Pylon #5.pdf
Racing Pylon #6.pdf
Racing Pylon #7.pdf
Start-Finish Line.pdf
Pylon Line.pdf
There we go.
The Start/Finish goes in between the bleachers and the 1st pylon.
I love your Spads and your DC-3s, Clipper. Are the Spads decals or did you paint all of them?
Clipper, those Spads are amazing. I love the different schemes you did. Dobbs, Cool pylons and race setup. Been pondering armed races myself. Thanks you for sharing this!
I've been working on my racing rules and want to include altitude. Height would be limited to 4 pegs.
The regular altitude rules don't seem to reflect a plane moving faster in a dive? I've been thinking of a zooming dive, where the diving plane could use two dive cards or a dive and a non-stall turn for the diving movement. Any thoughts?
. . . loving it! Slower for the climb then . . .
It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus
A lot of the gained and lost speed is reflected in the card movement during the climb/dive. The issue is afterward, esp. with the gained speed being strictly horizontal. The trick is figuring blanket rules for how much, and how long, as it was very aircraft dependent.
Karl
It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus
Here's my stab at Air Racing Rules:
Air Racing Rules.pdf
Wind Chit.pdf
There are now more current rules at post #62
Last edited by Dobbs; 09-09-2019 at 18:36.
Here's a Thank You to the folks who have sent Rep points my way for my efforts!
If anyone prints out my stuff and makes use of it, please share the pictures. I'd love to know about it!
Looks pretty cool Dobbs. I'd love to try it but don't seem to have much time in the near future to fit it in. Someday...
Nice racing rules. I will give these a try and see what plane fairs the best.
I'll dig out the DC-3's this weekend and give them a try! Thanks a bunch! Lots of great detail work . . . now where did I put those gooney bird cards . . .?
Nice!
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