Originally Posted by
Naharaht
Have you thought of holding 'Air Races', choosing one movement card at a time until she is used to using them and then building up to planning two and then three moves ahead? The next stage might be simple combat using the Basic Rules - only counting damage points, explosion and gun jam cards. However, since she probably cannot add yet, maybe use counters as hit points and either take them away as a plane is damaged or, if she can count high enough, arrange them in a pattern as they are received.
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