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Thread: Wintercon AAR - BSG and 3&3

  1. #1

    Default Wintercon AAR - BSG and 3&3

    Holding a games convention on the weekend of the 50th anniversary of the Moon Landing, when the city played a major role in the original so there are free films, free talks by astronauts, live streams at the tracking stations of the original signals, and a plethora of lectures, presentations and other free events is a guarantee for reduced attendance.

    However, the CGS - Canberra Games Society - had no choice. Booking the venue has to be done 6-12 months in advance, and there are no free slots available to move to. By being a regular, annual event from a reliable organisation that tidies up afterwards, the CGS gets a discount on hiring the venue that makes both Wintercon and Cancon financially viable for a group with only about 100 paying members.

    Saturday attendance was about half normal. Sunday was so moribund there wasn't even a coffee stall open, and while there were still hundreds of gamers playing in competition events, the hundreds of visitors normally present for participation games were completely absent.

    The good news is that under those circumstances, BFG did the best of all the participation games, with 8 players, 6 simultaneously. 3&3 the next day only had 5, 4 simultaneously, but that was still 5 more than any of the other games.

    The BFG game lasted 5 hours, and that wasn't because play was slow, quite the contrary. New players picked it up quickly, due to the 1-page summaries we'd printed out and laminated, similar to the Cancon rules for WGF. Action was fast if not furious, as players dodged and evaded.

    3&3 had many smaller games rather than the one long campaign one, 3 against Mk 1 tripods, 2 against a Mk 2.

    Now to the AARs in following posts.

  2. #2


    Scheduling is tough for sure. I had no clue this was going to be such a popular celebration with all that's happening in our world today. That said I have an active calender here at the Clipper Space Dome, will finish with a splashdown celebration and shadow box of clippings and media to seal for the future, unless those pesky Martians do arrive . . . Thanks for carrying the game banners forward, I have a hard time imagining such an event without coffee vendors! You are very brave!

  3. #3




    An asteroid field. A decoy ship with a dodgy ftl drive that can't keep up with the fleet. Clapped out Vipers not even good for spare parts.

    They Were Expendable: a scenario where keeping the Cylons occupied for a while and taking as many out as you can before you have to eject is the best that can be hoped for.

    A SAR Raptor is on its way though. Can the Colonials keep the Cylons off long enough for it to rescue the ejected pilots?

    Colonial Briefing:


    We've jumped a long way from the main fleet. Both the old mining station and abandoned research post we visited in the two previous jumps had Cylons present, they are keeping patrols out to make sure we can't scavenge supplies. So far, our ****y FTL drive has behaved well though, so we escaped before they could summon reinforcements, and before we had to deploy our Vipers.

    The more raiders they have scattered in different systems, the fewer there are to attack the fleet. Galactica is close to being overwhelmed, so the more we can decoy ; and destroy if possible ; the better.

    We had hoped this latest jump would take us beyond FTL range of the Cylons. As you know, our hopes were dashed, and a single Cylon of a type not seen before jumped out to give the alarm as soon as we jumped in. Intel guesses that the craft was some kind of long range "heavy" raider, but we can expect Cylons of the usual type to arrive in force shortly.

    Our FTL drive needs repair, it's already done better than we'd hoped, and it will be an hour before it can spool up.

    It is likely that we will have to deploy our Vipers.

    Pilots are reminded that battle shorts have been wired open, these craft are NOT repeat NOT spaceworthy, and our crew chiefs cannot guarantee they won't fail catastrophically after more than an hour of use. As they are magnetically clamped to the ship, there are no landing facilities available anyway. Pilots must eject after completing their mission, to be picked up by our assigned Raptor.

    In short, these are piles of junk, composed of time expired parts not worth salvaging. Regardless of what happens, this is their last mission.

    The mission is to decoy as many Cylons as possible away from their assigned patrol systems, and to destroy as many as possible. The Vipers are expendable, you pilots are not. Come home safe if you can, and keep the Cylons away from the ship. Good luck and Good hunting.

  4. #4


    Cylon Briefing

    As we feared, Admiral Adama is sending detached ships out to find safe places to hide, and to gather isolated colonists, supplies and spare parts. We have had to heavily dilute our forces pursuing the human fleet to cover these systems.
    The further these detachments operate from the main fleet, the thinner is our coverage.
    We are now operating at the extreme limits of our range. Raiders have enough fuel to FTL in if summoned, but not to make any further jumps. They must await refueling by Heavy Raider.
    Importantly the Resurrection Ship is too far away to operate. Death is permanent.

    A Heavy Raider has just located one of these detached human ships in sector ZZ plural 9 Alpha. Raiders nearby are to converge on this position and destroy the ship. Resistance is predicted to be light, and composed entirely of a few Raptors at most.

    If Vipers are detected, then we know the Battlestar Pegasus is in the vicinity, and Base Stars will be detached to deal with it. In this case, the Vipers are a priority target. Kill them but remember Death is Permanent out here, and you will be needed to attack the main human fleet.

  5. #5


    "DREDUS reports multiple hostiles jumping in."

    "Frack. I suppose it was too much to hope for that we'd get away again. What's the status on the FTL drive?"

    "Nearly repaired, but it will be three hours to complete the testing.."

    "We don't have that long. How much time before we can spool up without testing?"

    "Half that"

    "Make it an hour, no matter what it takes, battle short if need be. How many of those piles of junk we have attached are spaceworthy?"

    "Spaceworthy??? None. But we currently have three able to detach without blowing up, and pilots in them."

    "Launch 2 of them. And may the gods go with them."

    "Downer, Boomerang, launch immediately. We have 2, no, 3 Cylons incoming "

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  6. #6


    "BANSHEE, launch. Frack that third Cylon, he was hidden by the asteroids. Too bad he didn't jump into one."

    "He got one! Downer just got one!

    "Comm discipline, Boomerang, there's still two out there"Click image for larger version. 

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    "Splash one bogie"

    "We'll share that one, Banshee, you blew his head off. "

    "Fine by me Downer. Is that blood? One more to go. 3 vs 1, Odds I like"

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    "Frack! I'm hit! Two more jumped in!"

    "Downer, EJECT! Whew, he got out."

    "Oh frack, he's going too fast for pickup.. and I've taken damage"

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    "Hang in there Boomerang, break left and hit him..YES! Good ki...."


    "Captain, FTL online and spooling up"

    "Captain, we have three rescue beacons. I'm sorry, all Vipers lost"

    "Jump now and hope the Raptor rescues them"

    "We nearly had him..."

    "You evaded 2 Cylons, rescued 2 pilots, and brought Downer's body home. Don't beat yourself up, it was an impossible rescue you nearly pulled off."

    "Was it worth it? 3 for 3? We can't afford that."

    "3 for 1. Two pilots rescued, their ships were junk, and that's not 3 but 5 Cylons that won't be attacking Galactica. 3 killed, 2 decoyed. I'd call it a win."

  7. #7

    Thumbs up

    Great work as usual Zoe.
    Really sorry I could not make it this year.
    Rep so very much deserved on its way to you.

    "Its a fine line indeed between going out in a Blaze of Glory or having Crashed & Burnt!"
    Member Australian Society of WW1 Aero Historians

  8. #8


    Cool AAR, Zoe.

    However, what is that (Arrow)!
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    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  9. #9


    That is one of the unique promo items given to all participants in the 33 campaign.

    It is a logbook with a card pasted in for every event attended, and an official record of kills scored below that.

    It is the contents of these logbooks, recorded by organisers before the players leave with them, that determine the campaign results.

    Just one of the promo items players get for participating in this international event.

  10. #10


    Nice overview of the weekend, Zoe! Sorry attendance was so low, but glad to know you 'stole' that chunk for yourselves... BSG does draw attention to itself, and the 'logbooks' are a neat promo for the event and allow folks who played in one 33 Event to use it when they play in another.

    Well done!

    All the best,

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