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Thread: Costing scheme for point-based games

  1. #1


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    Adam
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    Default Costing scheme for point-based games

    I had been playing around with the ideas of point values for ships and upgrades as a way to customise squads that are somewhat evenly matched. These values have been determined without much play-testing and should be taken lightly. However, I strongly believe that FTL is a rather large advantage (even if only used twice), so Cylon ships should be costed higher than Colonial ones. The formula used gave four points for FTL presence in addition to values for structure, acceleration and attack. Subtracted points are based upon various handicaps. Even if the points are not useful for you on this document, at least the upgrade cards are listed here for convenience if needed.
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  2. #2

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    This is a solid start on what it, to me, the biggest barrier to more people playing this game. I think I’d put that alien spacecraft at -8, but overall this is an excellent start.

    I’m going to start using these to play test and will let you know if anything seems way out of line.

  3. #3


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    Adam
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    Apr 2019

    Default

    Appreciate the words and the testing. Rereading alien spacecraft and yeah, it seems quite punitive. Probably closer to -8 than -5. (Also, those sniper cards are probably over-costed as well.) Cheers.



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