4 turns played and having my usual luck with the card draws ...
Observations of the game so far:
1)
I don't think there should be a +1 for shots with a difference in pegs.
I ended up with too many, both mine vs.
AA and the Bulldogs vs. mine.
The difference between "pegs" as opposed to altitude levels does not justify them.
2)
I think the Eagles need at least 1 escort.
My first wave of 3 Rolands has just one remaining (that cannot drop his bomb due to positioning caused by a pilot wound) and I have 4 Entente aircraft for him to try and elude.
(although one of the DH.2s has FRTB-E - which will be replaced as soon as he exits )
3)
Having to wait until all of my first wave is off the table before I can bring on wave 2.
Do the Entente planes just hover around waiting for more?
Or do they exit and return when the next wave makes it to the table?
4)
AA cannot fire if there are any friendly planes in the cutting.
Although this does benefit me, I think that for the AAMG there would have to be a friendly aircraft between the gun and the target aircraft.
For Archie the rule should be they can't fire if within half a ruler of a friendly target.
Actually the special rules for
AA do state that in point 13, so I think that makes more sense.
I did let them fire once because there were no Entente between the gun(s) - seemed ridiculous - especially for the AAMG.
And speaking of AAMG ...
5)
Two rulers seems a bit much when the aircraft only get one.
Don't get me wrong. It's not all negative - I do like the challenge of the game.
But the bombing still seems like rockets ....
Although I have yet to drop any.
I like the look of the board with the different scenery levels, and it's definitely a daunting task, so I want to see it through.
I was planning on bringing in named crews in the next bunch, but now I am not so sure ...
Hoping to see some confirmations and comments from you chaps before I start Part Deux ...
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