We (actually I) decided we would try a version of the 'Hunters and the Hunted' scenario from P28 of the rule book. As you can see we had 2 Mk.I tripods versus the new aircraft (Nieuport, Fokker Dr.1 & Camel). Just in case you were wondering - humankind is still safe and the Tripods were defeated (this time)
It was a real blast but we think we still need to get our heads around not just the mechanics of playing with the tripods but also the best strategies to get the most out of the tripods.
Anyway, a few shots from our game - I won't put up a blow-by-blow description as I suspect we made some mistakes as tripod jockeys:
Darn, caught out by the rotated photo issue again!!!
A few closing comments:
1. I've got to say that I am not a fan of the new-style abbreviated cockpits but we will need to play a few more games before I start dreaming up replacement cockpits for the Tripods. For the aircraft we used the original cockpits from way back when.
2. The base game contains some excellent objective and terrain markers.
3. The base game includes two smoke markers - enough for the one Tripod in the box but if you need more than that you need to download and print out extra markers (the URL is given on P24 of the instruction manual.
4. As I mentioned above, we need to go back and carefully reread the rules pertaining to Tripod actions and also the effects of explosions on Tripods.
5. We need to devise a nicer way of recording explosion damage to aircraft - we ended up using dice placed on the Boom card to indicate the number of damage points inflicted on the aircraft. For the effect on a Tripod, see point 4 above - we got this badly wrong!
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