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Thread: Altitude Rules

  1. #1

    Default Altitude Rules

    I haven't played the game in a while and I plan on teaching a buddy this weekend. I forget how to do the altitude rules. I know each plane has a climb rate in the rulebook but the rules do a poor job explaining it to me. Can someone help? Thank you!

  2. #2

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    Basically when you play a climb card take one climb counter. When you have as many climb tokens as your climb rate you go up one peg of altitude.

    When you play a dive card you go down one peg and end up at high speed.

    If you immelman you treat the reverse card as if it were a climb card (take a climb token). Don't forget you have to enter fast and exit slow.

    You can also Split S which requires you to play a stall instead of a straight before the reverse card. You treat the reverse as a dive card- lose one altitude and exist fast.
    Last edited by Woof; 06-23-2019 at 02:52.

  3. #3

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    Quote Originally Posted by Woof View Post
    Basically when you play a climb card take one climb counter. When you have as many climb tokens as your climb rate you go up one peg of altitude.

    When you play a dive card you go down one peg and end up at high speed.

    If you immelman you treat the reverse card as if it were a climb card (take a climb token). Don't forget you have to enter fast and exit slow.

    You can also Split S which requires you to play a stall instead of a straight before the reverse card. You treat the reverse as a dive card- lose one altitude and exist fast.
    Thank you! That has always had me confused. I wish they had a quick reference guide to all this!

  4. #4

    Boney10's Avatar South Western Command Squadron Leader.
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    Quote Originally Posted by Woof View Post
    If you immelman you treat the reverse card as if it were a climb card (take a climb token). Don't forget you have to enter fast and exit slow.
    What do you mean by exit slow ? The last card of the three be it an Immelmann or a Split S is always a fast card, A long straight

  5. #5

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    Quote Originally Posted by Boney10 View Post
    What do you mean by exit slow ? The last card of the three be it an Immelmann or a Split S is always a fast card, A long straight
    Woof is correct.

    After an Immelmann the straight coming out after the reversal is slow. (fast in - slow out)

    After a Split-S the straight coming out is fast. (slow in - fast out)

  6. #6

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    Quote Originally Posted by Teaticket View Post
    Woof is correct.

    After an Immelmann the straight coming out after the reversal is slow. (fast in - slow out)

    After a Split-S the straight coming out is fast. (slow in - fast out)
    Sorry.... you talking game terms here and saying that you play a stall card after the immel ?

  7. #7

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    Quote Originally Posted by Boney10 View Post
    Sorry.... you talking game terms here and saying that you play a stall card after the immel ?
    Sorry for not being complete. The Immelmann maneuver should be a fast straight, Immelmann, slow straight,(slow straight, not a stall) while a Split-S maneuver is a stall, Immelmann, fast straight.

  8. #8

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    Chris, they are talking WW2, it works differently to WW1

  9. #9

    Boney10's Avatar South Western Command Squadron Leader.
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    Silly me had not noticed that relevant point, Ill retire back to my cubby hole and back to rigging ships ��
    Thanks Dave

  10. #10

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    "Stupid Game!"






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