I haven't played the game in a while and I plan on teaching a buddy this weekend. I forget how to do the altitude rules. I know each plane has a climb rate in the rulebook but the rules do a poor job explaining it to me. Can someone help? Thank you!
I haven't played the game in a while and I plan on teaching a buddy this weekend. I forget how to do the altitude rules. I know each plane has a climb rate in the rulebook but the rules do a poor job explaining it to me. Can someone help? Thank you!
Basically when you play a climb card take one climb counter. When you have as many climb tokens as your climb rate you go up one peg of altitude.
When you play a dive card you go down one peg and end up at high speed.
If you immelman you treat the reverse card as if it were a climb card (take a climb token). Don't forget you have to enter fast and exit slow.
You can also Split S which requires you to play a stall instead of a straight before the reverse card. You treat the reverse as a dive card- lose one altitude and exist fast.
Last edited by Woof; 06-23-2019 at 02:52.
Chris, they are talking WW2, it works differently to WW1
Silly me had not noticed that relevant point, Ill retire back to my cubby hole and back to rigging ships
Thanks Dave
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