Originally Posted by
OldGuy59
I can't speak to the stats, and technically not even to the gun system.
However, within the game mechanics, and a two-second turn, throwing a switch and taking control of the gun could be fudged. How long does it take to rotate the turret from where-ever it was positioned to the forward arc? In the reverse, how long to take the turret from the locked, forward position to the bearing where the target is in the #2 arc? Just the switch being thrown isn't the whole picture. I'd say, at least, two seconds, but the card above indicates that you can choose the arc and shoot, but not at two separate targets in the same turn.
Situation #1: Forward Gunner is tracking and shooting at a target on the left side of the plane, as it moves towards the rear. As it passes the left wingtip, the Radar Operator picks the target up on his controller, and continues to track and shoot. Note: This would be instantaneous, but with a new gunner, the Aim bonus would be lost, IMHO.
Situation #2: Radar Operator is shooting at a target in the rear arc, and a new, higher priority target appears to the front. The Gunner takes control of the turret, swings it around to acquire the new target and shoot. Throwing a switch and rotating the turret could conceiveably happen within two seconds. Player agreement would be required, in this instance, if immediate shooting could take place in the next turn. I'd let it happen, as I've seen videos of the B-29 turret system in action, and it is very quick.
Situation #3: Radar Operator is shooting at a target in the rear arc, and the Gunner is incapacitated, but a target appears to the front. Pilot takes control and locks the turret in the forward position (assuming this can be done remotely, or by the Radar Operator). How long before the Pilot can accurately shoot? The 20mm cannons could be fired in the first turn, but in the second turn all the guns could be fired at the front target.
Just my thoughts, being an old Naval Gunner and a Radar Tech on airplanes.
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