This is the latest edit on the Turn Summary and Rules Index:
Note: First page is pretty much just reformating so it matches the reformating I had to do on the Complete Turn Summary on the second page to try and fit all the stuff in. I didn't get it all in.
Note: I just ran across the "Seriously Wounded" pilot rules! This required a bit of change to the Turn Sequence, as you can see. Not all the intricacies of this special damage could be fit onto the Summary, but there are some interesting twists.
This is offered for editing by anyone who'd like to take a stab at it. Ken [Ken at Sunrise] is assisting with some changes, and he is the one advising on the 3D Space rules, among other things.
Let me know if this is good to go.
PS: Does anyone else have an issue with the description for Hull/Wing Special Damage, in that it states that the damage "must be announced"? This implies that all the other Special Damage is secret. Bizarre, to me at least, in that it is impossible to keep "Pilot Wounded" damage secret. Your opponent will figure it out, when you roll a six to hit, and have to say you missed. Then, if you get a second wound, you start planning your next move before your opponent can play his Second Step maneuver.
Am I missing something? Or did they leave this out of the rule book, because it is so obvious?
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