I had great fun with playing the OTT-DYM Mission 2 set in late 1917 on (above?) the Italian Front. The scenario is supposed to be the NW Front in early 1916 but at the time I didn't have the right planes, but since I now had 3 Moranes, 1 Fokker EIII (the Turkish insignia one 'cuz it's tough to find the other 2) and 3 Albatros C.III, which is adequate for the original scenario by Teaticket which can be found here:
https://www.wingsofwar.org/forums/sh...g-by-Teaticket
My Italian Front AAR are here:
https://www.wingsofwar.org/forums/sh...least-halfway)
https://www.wingsofwar.org/forums/sh...o-2-(2nd-half)
I've not got many pictures here...in fact just one!
For the first half of the scenario I took the red-nosed Morane while the one with the red-white stripe was played by AI. We were up against an Albatros CIII returning from a bombing mission. For the whole game my partner phaffed about - at first out of position and then unable to catch up to the Albatros. One the other hand I got into a great position for a first shot and missed (Hit = 0) while the Albatros observer had been taking lessons and shot off whole chunks of my plane (Hit = 4....4!!!!). We exchanged shots again (2 hits each) which put me up to 6 points out of 10. The next phase I wasn't in position for a shot but the observer was and got 1 more hit on me sending my plane back to base due to accumulated damage.
In the second half I took the black nose (no stripes) Morane while AI continued to play the striped one. We were up against an Albatros CIII (recon plane) and its Fokker EIII escort. We closed in. The Fokker missed me while I damaged the Fokker with 2 points. The Albatros hit my partner for good damage (3 points) but my partner struck pay-dirt with a BOOM card. Show off! Darned AI!
For reference everyone returned to base unharmed. My partner got the only kill. Incredibly the recon Albatros crew had only minor injuries (skip 2 missions each on a net roll of 4) and evaded capture (we didn't even see the pilot while the observer was in hiding (skip 2 missions on a net roll of 6).
This very short AAR illustrates what I consider to be one of the fun aspects about it which is the surprising turn of events from the special hits.
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