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Thread: Non ship model thread - stations, asteroids, etc

  1. #1

    Default Non ship model thread - stations, asteroids, etc

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    Asteroid field using waste low density polyethylene (LDPE) packing foam, cut with scissors, and spray painted.

  2. #2

  3. #3

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    Ejected pilot (unpainted) for SAR missions.

    N scale seated model railway passenger, some styrene ribbon, black hex flight stand.

    Model is unpainted.




  4. #4

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    Excellent idea, Zoe!

    Please post pictures of the painted model when finished.

  5. #5

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    Quote Originally Posted by Zoe Brain View Post
    Ejected pilot (unpainted) for SAR missions.

    N scale seated model railway passenger, some styrene ribbon, black hex flight stand.

    Model is unpainted.



    This would be good for the SAR Raptor. Great idea, Zoe!
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  6. #6

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    As discussed with Andrea, preliminary rules for SAR:

    1. Pilot is assumed to eject unless killed by 2 hits to crew.
    2. Ejection stand or marker moves at same KE and speed as Viper had when destroyed, in a straight line.
    3 To pick up, Raptor must be in base contact, same KE and speed, course within 30 degrees (firing arc is 30 degrees).

    This means that ejection when doing an overboost will probably need the Raptor to FTL well ahead, then match velocity and position.. This is deliberate, and makes a good game in its own right.

  7. #7

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    Quote Originally Posted by Zoe Brain View Post
    As discussed with Andrea, preliminary rules for SAR:

    1. Pilot is assumed to eject unless killed by 2 hits to crew.
    2. Ejection stand or marker moves at same KE and speed as Viper had when destroyed, in a straight line.
    3 To pick up, Raptor must be in base contact, same KE and speed, course within 30 degrees (firing arc is 30 degrees).

    This means that ejection when doing an overboost will probably need the Raptor to FTL well ahead, then match velocity and position.. This is deliberate, and makes a good game in its own right.
    I can see making the pilot stand with one of those little LED blinking lights (Tweenies earrings); it would make such a sight on the game matt!

    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  8. #8

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    Quote Originally Posted by Jager View Post
    I can see making the pilot stand with one of those little LED blinking lights (Tweenies earrings); it would make such a sight on the game matt!

    Karl
    Now there's a challenge I'm up for. Don't hold your breath but next Origins it will be there.

  9. #9

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    Rescue Beacon



    Flashing LED fashion earings on a standard black hex stand.

  10. #10

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    Definitely a cool idea, Zoe - Peter, if anyone can do it, you certainly can! It would be a great game scenario for Origins next year. And I think I am going to be making some asteroids myself to make things a bit more interesting...

    All the best,
    Matt

  11. #11

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    Ballpoint pen that had run out, pipe cleaner, and a ubiquitous black plastic hex base.

    Now to make a set of rules for missiles...

  12. #12

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    Bought a set of N Gauge people 'in the park' - several walking/standing and several seated!! Time to break out the plastic card stock and make some ejection seats...

    All the best,
    Matt

  13. #13

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    Official - well, they're on the Ares site - rules for Search and Rescue, ejection and so on are at https://www.aresgames.eu/24385

    Rules for recovering ejected pilots

    Raptor must match course within 30 degrees (ie within a firing arc) and KE of ejectee, and be in base contact.
    Ejected pilots move using the drift template, according to their KE, twice a turn, once when overboosts are played, once when other cards are played. Use the KE and direction of movement of the Viper when it was KO'd. A KE of -1, 0 or 1 means no movement.
    Only Raptors without extra gear cards (armament) can recover ejectees - only they have the internal room, and adding weapons makes them too unmaneuverable for rescues to be practicable.
    _________________________________________________________

    Pilots with 1 wound have to be rescued quickly (suggest 6 turns)
    Pilots with 2 wounds cannot eject, but a Raptor can rendezvous with the Viper and extract them.
    Pilots with 3 wounds are dead



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