Have a question here. What is the difference between the damage chits for WGS and the damage cards for WGF?
Have a question here. What is the difference between the damage chits for WGS and the damage cards for WGF?
There are 121 damage cards in WGF (RAP) v 252 damage chits in WGS (RAP). They are not compatible being designed for different game systems, the damage numbers and specials are not the same ratio.
https://www.wingsofwar.org/forums/sh...amage-Overview
Sapiens qui vigilat... "He is wise who watches"
Plus, the cards are much easier on the eyes... the chits are not kind.
Also the chits are easier to lose.
And a lot harder to make out in photographs of the action.
Rob.
"Courage is the art of being the only one who knows you're scared to death."
There are no Gun Jam chits, because there are no gun jams in the official WGS rules.
I laugh in the face of danger - then I hide until it goes away!
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
Great cards, Mike! Do you have plane cards for the cannon-armed early Spitfires?
Mike
"Flying is learning to throw yourself at the ground and miss" Douglas Adams
"Wings of Glory won't skin your elbows and knees while practicing." OldGuy59
When they first started high altitude escort work, P-51 Mustang pilots had trouble with guns icing up and jamming.
I hadn't realized it was an altitude/temperature thing. I knew the -B and -C models of the P-51 were prone to gun jams after/during high-G maneuvers, but I thought that was fixed in the -D model (and retroactively refitted in the earlier models) with a simplified feed system.
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