We can stable the horse for a while, Paul.
It really boils down to oversimplification by the game designers.
When they added altitude to a simple card game there were a lot of things swept under the rug for the sake of playability.
In the same way that Dave and Zoe came up with better ways of handling altitude (which I am also pursuing) I think there are better ways to handle bombing. The original simple one works for low level trench attacks but falls apart with altitudes over 4000ft. I think the confusing visual is why I have always had trouble with it in our scenarios (hence my Excel attempt)
I will backburner this and look at it down the road as ideas come to mind.
Cheers
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