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Thread: movement deck for me 262

  1. #1

    Default movement deck for me 262

    hello everyone just wondering if any one has suggestions for a 262 maneuver deck as I am planning to convert ssome resin models for use in the game

    thanks

  2. #2

    Default

    There isn't a dedicated Me262 deck Daniel but if you PM Sven (Marechallannes), Andrzej (Nightbomber), or Steve (Guntruck) they'll be able to give you a steer as they've all worked on using the Me262 in WGS. You may have this info or seen these threads already:
    https://www.wingsofwar.org/forums/sh...ght=me262+deck
    https://www.wingsofwar.org/forums/sh...ght=me262+deck

    "He is wise who watches"

  3. #3

    Default

    I'm working on this project now, actually. Running into issues, as "Thrust" (jets) is different than "Power" (prop planes)
    I'm still sorting out the fruit salad.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  4. #4

    Default

    like to know when you have sorted out the fruit salad because I am getting some 262's for the game

  5. #5

    Default

    Quote Originally Posted by the black devil View Post
    like to know when you have sorted out the fruit salad because I am getting some 262's for the game
    I will certainly post a thread in House Rules. I'll see what tomorrow looks like; I think I will nee the diversion from......things.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  6. #6

    Default

    This pdf file has been around in the House Rules section for some tlme now and there are some plane cards available in the files as well. I`ve been thinking about doing some rule cards and maybe a custom deck based of them myself for the Gloster Meteor. https://www.wingsofwar.org/forums/do...o=file&id=2571
    I like the rules for engine flameout and gun jamming for the 262 but think it should be allowed at least one sideslip myself. Might be worthwhile doing a custom deck which incorporates the booster card into it.
    Last edited by Rabbit 3; 11-27-2018 at 13:55.

  7. #7

    Default

    I think the in-flight engine damage rule a bit harsh; the Jumo 004s were unreliable due to inadequate materials, but this was more of a short service life rather than a "lets explode in combat" issue.
    The flameout issue is a good rule; I'm thinking it would be an issue for the Meteor too, yes?
    The jamming of the Mk.108 is an interesting rule, but IMO, should only be rolled for if the plane made a high-G maneuver the turn of firing, say a 45 degree turn or such. The same gun had these problems in the Fw-190, but not as much in the Bf-109s.
    The bigger problem with them, as has been discussed in other threads on cannons, is it's low MV and poor ballistics. This is where the WoG engine breaks down: all MGs are not the same, and all Cannon are really not the same!
    I would allow the Mk.108 short ranged fire only, and half effect against fighters. It was a bomber-buster, pure and simple, and while any single hit against a fighter would probably be a kill, getting one was very difficult.
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  8. #8

    Default

    I have a maneuver deck that some one sent me. Sorry, I don't remember who.

  9. #9
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus



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