In my campaign games we allow limited respawning of planes. This means that when you are shot down, after taking pilot damage as per KotA campaign rules you must miss one turn then are allowed to restart (respawn) a new plane (or same plane) on their defensive edge of the table at least one ruler length from any enemy plane.
We usually set a limit to the number of respawns (if any) at the start of the mission. Sometimes this is based on the time for playing the mission, for example we may stipulate no respawning after the first hour of play... otherwise the mission can drag and we like to play 2-3 different missions each campaign session
What do other players do with restarting/respawning planes?
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