I will be posting scenario 1 during the week between Christmas Day and New Years day.
Neil
I will be posting scenario 1 during the week between Christmas Day and New Years day.
Neil
See you on the Dark Side......
Speedy Neil. I won't get the table back till 2019
I'm learning to fly, but I ain't got wings
Coming down is the hardest thing
"He is wise who watches"
I have updated the original post with English names for the respective decorations.
Regarding numbers of course Dave, it is your show. With only twelve missions and likely less aircraft per mission given the early war flavour, I would hazard a guess it will be extremely difficult to amass the ten kills required for the top awards.
Carl's modifications to the award system make a lot of sense to me.
The plan is to play short but intense campaigns then change it out to another period in the war but we'll see how it goes.
"He is wise who watches"
Great neil - looking forward to it. Thanks for the heads upI will be posting scenario 1 during the week between Christmas Day and New Years day.
Will be watching for the post but will be visiting grandchildren in Canada until the 30th.
Hope I have the aircraft required for the first outing.
No rush chaps, start day is January 1st.
Probably still signing chaps in until then at this rate, might even get Wingco's roster by then....
"He is wise who watches"
I have a question for you Colonel Flash - if I may Reference the OTT DYM rule thread and the link to "Flash Moves Too" and the "Simple Altitude House Rules". If I remember correctly, which these days is for about the same time as a Hampster, you write the Immelman goes up or down by by three pegs. A dive card, barring exceptions, takes an aircraft down 4 pegs. So, the question is, am I right in thinking that with the "Half Cuban 8: Straight; Immelmann (upward); Dive, the overall effect is just one peg down, assuming the straight isn't used for a peg change in either direction?
Sounds about right Mike but don't feel tied to it - since this was written the 'Height Control' ace skill has been introduced and most people think that should apply to everyone anyway so if you want to pull out at 3 down & finish where you started that's fine by me, that's what I've been doing. I amended it to up to 4 pegs a while ago, think a dive should be 3 minimum.
Last edited by flash; 12-19-2018 at 07:24.
"He is wise who watches"
Ok gents. I have (soon) two Type Ns and two EIIIs. I also (thanks Flying Helmut) an Immelmann booster pack. So I'd love to try my hand at a campaign. Couple of questions; 1) do I have enough early stuff between the models and the pack to be able to participate, 2) if so, where/what rules are being used for the campaign system? IIRC the OTT stuff was a tad scattered when I was hunting for info a year ago. Or, I was looking in the wrong spot. Either way...
Thanks.
EDIT: Found these: OTT Daring Young Men (DYM) Campaign Rules. Holy Cow is there a lot of paperwork!
Last edited by BwanaJoe; 12-25-2018 at 16:58.
Tell me about it !
You may struggle with just 4 scout planes Joe, you'll need two-seaters for each side, an Albatros C.III would fit the bill for the Germans, for the Brits you'll need a Shapeways model or two of a BE2c or similar. If you read through this thread you'll find that David (Clipper) has generously offered to lend models from his collection and you'll also see what you need to PM me regarding joining in, I will update the rules sticky with this info too.
"He is wise who watches"
After I found those stickies with the plane list I figured I’d be out of luck since I don’t have any of the other planes. I’ll wait for next one; I should have enough late war stuff to be able to participate.
Hi Joe - I'm a newcomer to OTT, played 5 games at the end of the last campaign. I didn't always have the right planes and so I fiddled with the scenario's a bit or substituted planes but I was able to make a reasonable fist at it. The two big things
1) everyone was supportive of my fumbling efforts, no one questioned the fact that I didn't have the correct planes for each individual scenario.
2) I had a really good time playing scenario's that were challenging not only in game terms but personally because I'm still pretty much a WofW novice, still learning the rules and solo play as well.
I would suggest you have a crack at it, as Peter and Dave said, you will probably get away with one 2 seater per side, Albatros C111 are still available and I intend to use Shapeways FE2b's as both scouts and observation planes but if pushed will sub RE8's for BE2C's, similarly I will use French Morane Saulnier N's on loan to the British if I have to.
I don't have a gaming group close enough to have regular fights and so this gives me the opportunity to fly in company with some very nice guys, you may not have the same imperative in terms of gaming companions but you should find it fun all the same.
I’ll break out the timeline and models this weekend and see what I can sub in. If it isn’t in the Immelmann pack I have, is there a stat list in the files section that shows deck, damage and hp?
Last edited by BwanaJoe; 12-27-2018 at 14:24.
Lifted from Neil's BRF:
Hi John, if you feel the need to further hamper your rookies by all means go ahead, I may well do the same myself.
It won't make any difference to balance or outcome of the campaign as I won't be keeping count across the campaign due to different rules used, people dropping out etc, makes overall results too inconsistent to be meaningful, though it may indicate which side got on better with a particular scenario.
I will point out though that if you fully adopted Tim's house rules (and survived) you will be a rookie until near the end of the campaign as the period stretches across ten missions so you may need to adapt it to fit the three week/game rookie period. Look at it as the games we play are the highlights of the week.
Also note, your enemy will not be flying rookies..!
Agility of machines is usually denoted by sideslips so maybe take out the more radical of those first, down to one a side; the Immel obviously, having just two straights is a good idea, also reacting a card slower than your comrades might be worked in, eg if they turn to engage, you do so a card slower than them ? Look forward to seeing what you come up with.
"He is wise who watches"
Hi Dave, thanks for moving this here.
Having had a good read through Tim's ideas I think I will take them onboard as they are but telescope the timescale to fit in with how you have described it in the Rules for this campaign. I'll be flying an FE2b which is a G deck, this has the same manoeuvres as the basic A deck so 1st game will be minus 1 each, side slip and turn and 1 straight. Use 1 stall each turn to represent slower than average pilots. For 2nd mission will add back the sideslips, for 3rd mission will add back straight and turns, removing the requirement for the stall. On 4th Mission use all the cards and remove normal rookie gun requirements.
I feel that's going to be workable and give me some feel of moving from a rookie to a more experienced pilot in a relatively short period of time, mind you I think that 3 weeks at the front might seem a much longer time in reality.
Cheers
Question for Dave:
Will any of our opponents be Rookies.
I looked through the Squadron Sheet and don't see any indication thereof.
Our own crews are noted with (R) where applicable.
I decided against it Pete, mostly because it will be enough hassle for players to track their own let alone their opposition, rookies in opposition can always be added through the scenario. I also wanted the feel of us being the new guys on the block. We'll see how it goes.
"He is wise who watches"
Carl has come up with a query about forced landings - ie being FRTB with no chance of escape the pilot chooses to land.
This was discussed many years ago but is a rarely, if ever, used option. I have added this onto the crash/wounds page for info of those who have occasion to use the option:
'Forced' Landings:
If your machine has been badly mauled & FRTB but it's unlikely you can escape the table you have the option of a forced landing:
As your machine has health points, ie it's not shot down, you can put it down without any kind of modifiers as you are making a 'controlled landing'.
RTB is different as you're landing on an approved strip with support of staff to help so it has a positive modifier, landing elsewhere is effectively a zero, ie no modifier - Other than NML/SEA or Night landing (all -1) which would force a crash roll you just have to roll for E&E with the standard mods for BEL, NML/SEA or WIA - and count the machine as a kill to the opposition.
"He is wise who watches"
Dave
Just a question on your solo charts, the G chart has some wide side slips, but the G deck I have doesn't have any wide side slip cards. My deck is not an Ares one but is the Nexus one I believe, any thoughts?
Cheers
John
Dave
I originally posted this in the DYM Mess.
I suppose I should have put it here.
Not sure if you have seen it, so am posting here as well.
Dave, I printed off the DYM Rules and noticed this:
Morale:
All aircraft will actively engage until they are:
a. Within 3 of destruction, or,
b. Within 5 of destruction if on fire, or,
c. The pilot’s wounded on A deck 5 or B deck 3 (includes those with strong constitution) or,
d. The engine is damaged,
Does that infer it's a Not So Strong Constitution?
That takes away most of the value of this skill.
Strong Constitution:
This ace ignores the effects of the first crewman hit special damage on himself.
In the original thread I see that Baz and Peter agree with me.
Played Mission One this morning.
Hope to download/upload the pics tomorrow but wont be able to write up the AAR till Wednesday,
Did not know there were so many damned Zeros in a double B deck!
Last edited by flash; 01-13-2019 at 01:38.
"He is wise who watches"
The reason I did this is that although your pilot may not feel the effects of the wound regarding the jams / shooting aspect it may still be severe enough for him to head home to get himself fixed up. He is still wounded. If he wasn't he wouldn't be downed on a second hit.
"He is wise who watches"
Cheers mate, I just substituted a sideslip for the wide side slip so no problem. re the version without the Immelmann, what plane do you envision that for? To be honest at the moment I'm only interested in the FE2b and thinking about it now I guess you might lose your gunner doing much in the way of acrobatics.
Thanks for the fast response, Dave.
It will probably be another mission or two before the Fees take to the skies over my table.
Gonna give the BE.2s a workout first.
Its ok Pete - you can always even things up a bit by adding in an Aviatik for the Kaisers team like I did ...I feel sorry for the Bulldogs drawing the early mission and BE.2c ...... Well, maybe not that sorry ...
I have decided to save the BE.2c for a ‘safer’ reconnaissance mission.
Fire up the FE.2s!
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