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Thread: MG Jamming rules

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    Default MG Jamming rules

    I and our group of rookie/newbe players have problem understanding MG Jamming rules... Why if my A/C shoots the enemy they draw a card to receive damage and then tell me my MG is jammed. Does not make sense... Makes more sense to draw a damage card with the damaged received and then also that your gun is jammed as well... Our group needs help understanding this rule. Thanks in advance.

  2. #2

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    Because the gun has jammed as a result of you firing at your opponent, rather than as a result of damage from a hit

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    Quote Originally Posted by David Manley View Post
    Because the gun has jammed as a result of you firing at your opponent, rather than as a result of damage from a hit
    I understand that BUT then your opponent KNOWS you can not shoot back and can advance upon you and shoot you without taking damage themselves. Seems like an unfair advantage!!!

  4. #4

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    Quote Originally Posted by 2nd Dragoon View Post
    I understand that BUT then your opponent KNOWS you can not shoot back and can advance upon you and shoot you without taking damage themselves. Seems like an unfair advantage!!!
    More often than not your guns are cleared before your opponent can really take advantage of it, you usually just lose the opportunity of more shots.

    "He is wise who watches"

  5. #5

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    Quote Originally Posted by 2nd Dragoon View Post
    I understand that BUT then your opponent KNOWS you can not shoot back and can advance upon you and shoot you without taking damage themselves. Seems like an unfair advantage!!!
    I guess the sight of your guns ceasing to fire at an unusual point is the giveaway. Difficult to know how else to do it, unless you included a random factor when a jam is indicated (e.g. draw a B card, keep it secret, if its a 0 then you are OK to fire, else gun has jammed, take jam markers regardless but if you are OK to fire then show the "0" card and blaze away)

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    Thanks everyone for your responses...

    On a side note: I played three very good games yesterday, one on one (I lost), two on two (I won), and then a three on three (I won my bomber and two escorts vs four fighters) my bomber had 2 pts left.

  7. #7

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    I guess since the cards are drawn to allow for the secrecy of unseen damage, there really is no other way to incorporate the jam. In games where pilots are rolling dice for their fire, they can see their own jams as well as the damage done to their opponent ... but then so does EVERYBODY ELSE! At least in WoG the ONLY thing ANYBODY sees is the jammed gun (providing the player is covering the damage number with his hand while informing his firing opponent of his bad luck). For what it's worth, I think it works fairly well; if for no other reason than it's simple and keeps everybody honest.

  8. #8

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    Be careful that you do not confuse the gun jam and engine damage icons, because they are similar. Gun jams are red or green, engine damage are black.



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