I'm thinking of using actual damage cards for bombing. My initial thoughts were for dropping a full load of bombs, draw one card from the "D" damage deck.
When dropping a half load, draw one card from the "C" damage deck.
An alternative is:
For a full load, draw two cards from the "D" damage deck, and for half of a load, draw one card from the "D" damage deck.
The reason I am thinking of this is in part since the Trench cards and
AA MG cards have "Damage" values. I wanted to give Bombs an ability to do damage points to the targets.
I may expand this to other target types such as railyards and industrial targets, bridges, etc.
Part of the mission set up is to assign "X" amount of damage points to targets to determine if they were in fact actually destroyed or just received "Minor to major damage" The Damage values would equal Victory points to determine which side won the battle.
What are your thoughts on this?
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