Setting aside historical anecdotes, and focusing only on how the Albatros performs within the
WoG rules:
The scout versions (D.II, D.III and D.Va) are the system's epitome of the "Jack of all trades, master of none" idea. They have a good deal of hitpoints, do A deck damage, and while neither overly agile nor particularly fast, they are reasonably good performers.
You'll need to adapt your tactics depending on what you're facing.
If it's a historical matchup from late 1916 or early 1917 - i.e. against a Nieuport N.11 or N.17 (which should essentially always be the B deck version if historical accuracy is the goal) or an Airco DH.2, you'll have roughly equivalent agility - though with one less sharp sideslip - and better speed and firepower, but significantly better hitpoints. You will, as you note, need to employ the turnaround card with some frequency, but in a 1v1 situation, you can afford to tank more damage than the Nieuport, and you'll inflict more damage on average.
If it's against a late 1917 or 1918 plane, then you've got your work cut out for you. As noted above, by this point the Albatros was getting pretty severely outclassed in both speed (SPAD VII and XIII) as well as maneuverability (Camel). If you're unable to use team tactics to focus fire your opponents, you may have a hard time as you can't dictate the terms of the engagement. You will be able to out-turn the SPAD, and if you can force the Camel to turn to the left, you'll at least neutralize its far-superior turning performance. But these are going to be tough matchups, as they should be per history.
With all that said... the Albatros is a solid plane and in a game where the RNG of the damage deck can prove decisive, the good health stats of the entire Albatros scout series, combined with good damage output, see the plane being a solid if not stellar piece.
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