Originally Posted by
flash
In answer to A ken - have only encountered this a couple of times - if it's accidental we usually let the player draw a card that keeps them on the table (people do get their left and right mixed up - it happens), or let them play the hand if they could get back on with the moves they have (ie they just go out on a turn or an Immel). If that wouldn't save them then you could leave them out for the rest of the turn & whole next turn (whilst they haul their kite round) and either have them come back in where they left (ie they Immel back in) or where they would appear if they had made three turn manoeuvres.
In answer to B we use this in the OTT campaign Ken:
All aircraft will actively engage until they are:
a. Within 3 of destruction, or,
b. Within 5 of destruction if on fire, or,
c. The pilot’s wounded (on A deck 5 or B deck 3) or,
d. The engine is damaged,
They will then disengage and head for the barn at best speed taking whatever evasive manoeuvres are necessary for survival, and shots at targets of opportunity - that's something in range crossing their nose !
The idea being it takes 'Godlike' control away from the player and throws the unexpected into a scenario - it also means the AI have a chance of survival as well as those under the players own control.
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