Good day everybody,
a couple of days ago I was reading through some first hand accounts and I found that it wasn't only manoeuvrability and climb rate that was important, a stable dive also tended to be a good option for escaping an opponent and Balloon busting as well. I was wondering if we could develop a system where different planes have different diving "endurance's".
I have two questions to put to you:
- do you think that taking the damage points as the main factor for structural strength or are there other things that you have to take into consideration (wing shape for example).
- how would you go about representing it with the manoeuvre cards that we have to hand (my thought was a prolonged dive of some sort, maybe straights or stalls)
Love to hear your thoughts
Cheers Alex
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