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Thread: Battlestar Galactica – Starship Battles

  1. #401

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    Quote Originally Posted by Wolfbiter View Post
    If Oberst Hajj plans to add the individual ships coming this year to the Aerodrome Accessories shop, I'd definitely be interested in picking up more Vipers and Raiders. Especially from the Classic series.
    They are up for Pre Order right now.

  2. #402

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    Quote Originally Posted by Oberst Hajj View Post
    They are up for Pre Order right now.
    Wahoo!!!!!

  3. #403

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    Quote Originally Posted by Oberst Hajj View Post
    They are up for Pre Order right now.
    Excellent! Just placed an order.

  4. #404

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    You are lucky out there, Cylons. Shipping costs from Colonial One to Kobol are killing me.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #405

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    Quote Originally Posted by Angiolillo View Post
    Quote Originally Posted by OldGuy59 View Post
    However, what about the Drift Ruler in photo four? It is not a maneuver card. But, at the end of the First Movement Step, my ship is definitely in the Sparse field, and has moved. My Control Panel is, at this point, set at a Kinetic Energy of three, and I will, in the Second Movement Step, move out of the field. As I don't cross the field on the way out, nor am I on the field at the end, I don't think a Collision occurs in step two. So, at least one collision draw should be taken in the first Movement Step. But how much?

    I will have moved more than the three on the single 'movement' maneuver card, having drifted as I changed direction, first. The point is, I think I should draw on the 4+ range, not just the planned kinetic energy of three, as my ship moves more than the single three speed maneuver card.
    Somehow things must be simplified. So let's stick to the written rule. You change Kinetic energy as soon as you show planned maneuvres. So after the drift you moved and you are at Kinetic energy of 3. Take damage accordingly.

    To see what you simulated: since part of the energy was spent to contrast inertia, you moved less and at a lower speed than you would have done zooming with an energy of 6, so chances to bump into an asteroid are lower.
    I like this answer! It works, mostly. Even if one were to Rotate into the same direction as the Drift, some amount of reverse thrust would need to be applied to shed Kinetic Energy, to bring the ship down to the planned 3 maneuver.

    Very simple. Very much in keeping with the minimalist elegance of Wings.

    Thanks.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  6. #406

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    I wonder if you purchase Starbuck's Viper, are the cards there to play is as a regular Viper, no special stuff?

  7. #407

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    Quote Originally Posted by Angiolillo View Post
    That value has been called G after much discussion, but do not take it 100% literally. It is a measure of the agility of the ship, so we used it to model the different way that ships moves in the TV series. The Raider accelerates better, but the agility of the Viper Mk.II to turn on the spot is definitely superior - as far as we saw on the screen. This is why the Mk.II has the possibility to turn 60ฐ while going backward, a thing that the Raider can not do. And this is why its change direction card costs 0 G: so that you can play really any maneuvre after a change direction card, no matter how curved, while the Raider is restricted to less extreme maneuvres.
    This is why I think that, in the hands of a player that can exploit that maneuvrability, the Mk.II is quite balanced compared to the Raider even if it has a worse acceleration and if it sustains one damage point less.
    Another very good answer. This also works for me, as far as game balance. Having played the game a bit, this maneuvering difference is starting to show.

    The maneuverability difference in the show may have been something written in to give the Humans some type of edge, whether realistic to me or not. Perhaps this was a Sci-Fi rationale about humans adapting and innovating where machines had to react with programmed responses.

    Whatever. Still a good game.

    PS: What about Scar, the Cylon Raider? Would he not have 'learned' to adapt and innovate? Would he not be able to push his Raider to maneuver better? And Starbuck, in her 'borrowed' Raider? Guess not, if the actual ship design doesn't allow it.
    Last edited by OldGuy59; 01-04-2019 at 11:40.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  8. #408

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    Are there any how to videos for the kinetic and inertial movement and turns?

  9. #409

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    Quote Originally Posted by Ken at Sunrise View Post
    I wonder if you purchase Starbuck's Viper, are the cards there to play is as a regular Viper, no special stuff?
    If you use the cards from the starter set, you should be able to use any Viper as a standard ship. Just don't use the Starbuck Pilot card, but one of the pilot tokens.

    Also, the Starbuck Raider is supposed to come with standard Cylon cards, so you can use it as a standard Cylon Raider. The 'Starbuck' marking is under the Raider, conveniently, so on a table, you can't see it. Neat.
    Last edited by OldGuy59; 01-04-2019 at 18:31.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  10. #410

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    Quote Originally Posted by OldGuy59 View Post
    If you use the cards from the starter set, you should be able to use any Viper as a standard ship. Just don't use the Starbuck Pilot card, but on of the pilot tokens.

    Also, the Starbuck Raider is supposed to come with standard Cylon cards, so you can use it as a standard Cylon Raider. The 'Starbuck' marking is under the Raider, conveniently, so on a table, you can't see it. Neat.
    If I need to use the pilot cards from the starter kit I'll use the Vipers from there too. It's getting a third standard Viper and pilot to the table. Purchasing the Starter Kit is okay, and I definitely want Starbuck's Viper. That gives me three Vipers.

    If Starbuck's Viper does not come with a standard pilot card I would have to buy a fourth Mark II Viper to play three standard Vipers; that's a little disappointing.

  11. #411

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    Quote Originally Posted by Ken at Sunrise View Post
    If I need to use the pilot cards from the starter kit I'll use the Vipers from there too. It's getting a third standard Viper and pilot to the table. Purchasing the Starter Kit is okay, and I definitely want Starbuck's Viper. That gives me three Vipers.

    If Starbuck's Viper does not come with a standard pilot card I would have to buy a fourth Mark II Viper to play three standard Vipers; that's a little disappointing.
    Ken,
    Pilot cards can be interchanged with Pilot tokens at players' discretion.

    Click image for larger version. 

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    BSG - SB Rulebook Page 27

    You use what you want, and play that. The ship is a model on the table, at the agreement of the players.

    PS: The Ares site for the Vipers states that the contents includes:

    > Set of pilot cards

    This could be the Pilot card, any skill cards for a particular pilot, perhaps a pilot token or two (being the same size as the Talent cards), and any Talent or Flaw cards (required by a specific pilot like Starbuck, or randomly provided). It would be nice if they actually listed the particulars, but you should have the cards you need with each ship.

    I am a bit distressed that the Control Panel doesn't come with each ship, but in a separate accessory pack. Bummed, actually.
    Last edited by OldGuy59; 01-04-2019 at 12:22.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  12. #412

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    Sorry, I might have meant does Starbuck's Viper come with a standard Mk II spaceship card.

  13. #413

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    Quote Originally Posted by Ken at Sunrise View Post
    Sorry, I might have meant does Starbuck's Viper come with a standard Mk II spaceship card.
    See my PS in the answer above.

    PS, Again: The Viper will be standard. The pilot is the special card.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  14. #414

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    Quote Originally Posted by Oberst Hajj View Post
    They are up for Pre Order right now.
    Hmmm... If I want to support my FLGS, this could run north of $20.00 Cdn per ship, probably $22. Darn, but supporting local business can be expensive.

    PS: Five ships, and two Control Panel Accessory Packs (cause you need one per ship, and there are only four in a pack. Why did these not come with the ships! Not 'Ready-to-Play-out-of-the-Box'!), and that Additional Counters Set accessory mentioned in the Rulebook. I am going to be in big, BIG, trouble.
    Last edited by OldGuy59; 01-04-2019 at 16:38.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  15. #415

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    Just put in a pre-order for extra control panels, Starbuck's Viper and Scar at the Aerodrome. Thanks, Herr Oberst!

  16. #416

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    Quote Originally Posted by OldGuy59 View Post
    PS: What about Scar, the Cylon Raider? Would he not have 'learned' to adapt and innovate? Would he not be able to push his Raider to maneuver better? And Starbuck, in her 'borrowed' Raider? Guess not, if the actual ship design doesn't allow it.
    Well yes, the special abilities for skilled pilots also deals with maneuvring. Same deck of maneuvre cards, but less limits in using them. For example, a Nimble pilot can use cards up to a G value of 5 instead than 4, while a Daredevil can use a non-straight overboost after a difficult maneuvre. More will follow. Plits with these skills can maneuvre somehow better than others.

    Quote Originally Posted by OldGuy59 View Post
    I am a bit distressed that the Control Panel doesn't come with each ship, but in a separate accessory pack. Bummed, actually.
    I think that this is far better for big buyers.

    Of course you pay for everything. If each starship pack had its Control Panel, you'd have its cost on every pack. Now you can buy every starship without paying for new Control Panels, and just buy how many of them as you want.

    The experience with Wings of Glory and Sails of Glory is that lovers of these games buy far more planes and ships than they use in a single game session. Our friend Exequiel just posted his count of Wings of Glory minis - 235. I doubt he ever used all of them in a single game session...

    Imagine next year a player that does not like repainting, so he don't buys a dozen of the same additional ship to personalize them as somebody does. In early 2010 he has bought just the starter set, two additional Vipers Mk.II, three Mk.I (Classical Series Viper), two Mk.VII, a generic additional Raider, Scar, Starbuck's Raider, three Classic Series Raiders, three Raptors and three Heavy Raiders. A nice collection. But he plays with just 5 friends which totally rely on him for gaming components, and he does not like to use more that two starships each. So he just buys two sets of 4 additional Control Panels to have 12 of them in all, and he is fine with that.
    If a control panel was in each additional starship pack, in early 2010 he would have bought (and paid for) 23 Control Panels instead than 12, and 11 of them would just stay there to take dust unused. Better for Ares Games, not for him.
    After a couple more years with far more releases, well... his situation might only get far worse with every release if he had to buy a panel with each new ship. While with the actual way the panels are marketed, he can just buy new ones if his gaming group enlarges with more people refusing to buy stuff for themselves.

    For small buyers, well... You decide how many panels do you want. Depending f you plan to play with no more than 4, 8, 12, 16, whatever starships, you can buy Control Panels accordingly to match that number.
    True, these are in packs of 4. So, worst case, if you decide to play with no more than 5, 11, 15, 19, 23... starships at the same time, you might end with no more than 3 useless panels you bought and paid for. But I think that this is a lesser issue that forcing to buy a panel with every starship.

    I therefore think that selling the Control Panels separately is money-wise for users, and a sign of respect to them.

  17. #417

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    Quote Originally Posted by OldGuy59 View Post
    Hmmm... If I want to support my FLGS, this could run north of $20.00 Cdn per ship, probably $22. Darn, but supporting local business can be expensive.
    I've always suggested to people to buy half and half from FLGS and me. That way they can support both and still save a little bit of money.

    I also agree that the control panels should have come with the ships. I think it was a "price point" decision that they had to make. The CPs work out to $4 each, so if they were included in the ships, the ships would have cost over $20 each at full retail.

    Edit:

    Andrea has some god points above as well.

    I did think of another possible issue with the way it is done. What happens when a store sells out of control panels but has ships left? A customer expanding with additional ships for the first time could buy the ships, but not be able to use them. The CP product is going to sell slower than the ships, but the store is going to have to stock them. Not so great for the store as they tie up funds and inventory space for a slow moving product.

  18. #418

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    Quote Originally Posted by fast.git View Post
    Excellent! Just placed an order.
    Quote Originally Posted by Wolfbiter View Post
    Just put in a pre-order for extra control panels, Starbuck's Viper and Scar at the Aerodrome. Thanks, Herr Oberst!
    Thanks guys!

  19. #419

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    Quote Originally Posted by Angiolillo View Post
    Well yes, the special abilities for skilled pilots also deals with maneuvring. Same deck of maneuvre cards, but less limits in using them. For example, a Nimble pilot can use cards up to a G value of 5 instead than 4, while a Daredevil can use a non-straight overboost after a difficult maneuvre. More will follow. Pilots with these skills can maneuvre somehow better than others.
    Yes, I have seen this, as I play more games, and use the Aces Talents. Need more experience to see how well this works.

    So far, I love Daredevil (Any Overboost after a Difficult Maneuver - Unlimited Use) and Nimble Pilot (allows 5G maneuvers - Unlimited use). I have fallen victim to Sharp Reflexes (allows the altering of the Rotation heading after seeing the moves of other ships - Twice per game). So, yes, experienced pilots do get better at flying, and bending the rules. The Exceptional Pilot Talent (Use two Maneuver Talents in a single turn - Three times in a game) will be nasty running into very experienced pilots.

    Quote Originally Posted by Angiolillo View Post
    I think that this is far better for big buyers.

    Of course you pay for everything. If each starship pack had its Control Panel, you'd have its cost on every pack. Now you can buy every starship without paying for new Control Panels, and just buy how many of them as you want.

    The experience with Wings of Glory and Sails of Glory is that lovers of these games buy far more planes and ships than they use in a single game session. Our friend Exequiel just posted his count of Wings of Glory minis - 235. I doubt he ever used all of them in a single game session...

    Imagine next year a player that does not like repainting, so he don't buys a dozen of the same additional ship to personalize them as somebody does. In early 2010 he has bought just the starter set, two additional Vipers Mk.II, three Mk.I (Classical Series Viper), two Mk.VII, a generic additional Raider, Scar, Starbuck's Raider, three Classic Series Raiders, three Raptors and three Heavy Raiders. A nice collection. But he plays with just 5 friends which totally rely on him for gaming components, and he does not like to use more that two starships each. So he just buys two sets of 4 additional Control Panels to have 12 of them in all, and he is fine with that.
    If a control panel was in each additional starship pack, in early 2010 he would have bought (and paid for) 23 Control Panels instead than 12, and 11 of them would just stay there to take dust unused. Better for Ares Games, not for him.
    After a couple more years with far more releases, well... his situation might only get far worse with every release if he had to buy a panel with each new ship. While with the actual way the panels are marketed, he can just buy new ones if his gaming group enlarges with more people refusing to buy stuff for themselves.

    For small buyers, well... You decide how many panels do you want. Depending f you plan to play with no more than 4, 8, 12, 16, whatever starships, you can buy Control Panels accordingly to match that number.
    True, these are in packs of 4. So, worst case, if you decide to play with no more than 5, 11, 15, 19, 23... starships at the same time, you might end with no more than 3 useless panels you bought and paid for. But I think that this is a lesser issue that forcing to buy a panel with every starship.

    I therefore think that selling the Control Panels separately is money-wise for users, and a sign of respect to them.
    Not fair, using math and logic, Andrea. For the build-up of a fleet, it might be a bit more costly. As you get a larger collection, I could see it being an issue. So, the design of the replaceable ID tabs is important for future expansion, and perhaps mixing fleets between players, too. At the start, though, it looks like more cost.

    Yeah, I don't want to publish what I have for a collection of planes, cause then I'd have a clear view of my addiction. And despite the feeble attempt to limit the damage of WGS to Battle of Britain, that collection is still climbing, and new bombers coming this year isn't going to help, at all. You can only use so many cockpits, despite all the planes you might have. The exeption being that I have put almost the entirety of my WGS collection on a table at one time, in the past. And I have tried to put on demo games at conventions with over 20 planes. If cockpits came with each WoG plane, though, I'd have extras in storage, it's true.

    InCON 2016 - Battle of Britain Scenario:
    Click image for larger version. 

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    This day, I had five players start, but eight eventually played. I kept throwing in Rotte and Vics as people showed up. Over 20 planes on the table in this instance. Way too much fun. And I could have had twenty consoles on the table, if I had them. Management cards for the bombers were used in desperation.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  20. #420

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    Quote Originally Posted by Oberst Hajj View Post
    I've always suggested to people to buy half and half from FLGS and me. That way they can support both and still save a little bit of money.

    I also agree that the control panels should have come with the ships. I think it was a "price point" decision that they had to make. The CPs work out to $4 each, so if they were included in the ships, the ships would have cost over $20 each at full retail.

    ...
    Keith,
    Good point, and a very good option. My FLGS has had a lot of issues with its distributor, so I might be getting a lot of my purchases from you. And they don't carry the awesome Aerodrome BSG Range Rulers, either.

    We'll see what the FLGS can bring in, and go from there. I will need a few more ships for demos in February and May. I would have liked to showcase BSG at CoVaCon 2019 in Comox, but I won't be there. Someone might be using my collection in my absence, though?
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  21. #421

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    Because, eventually, someone will want a custom card...

    Template under construction:
    Click image for larger version. 

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    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  22. #422

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    Andrea, will Ares guarantee that the control panels that the control panels will always be in stock? The problem with the control panels for Sails of Glory was that they went out of stock and were not reprinted until very recently and even now they reprinted ones have still not filtered through to my local games shop.

    There are similar problems with the two-plane starter sets and RAP packs for WGF. Ares need to keep 'beginners' supplies in shops all of the time.

  23. #423

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    I hope so but I can not assure... I am not in the production process.

  24. #424

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    A lot of games have a how to play on You Tube. I think this game would benefit from that, especially the Kinetic Energy and Rotation.

  25. #425

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    A lot of games, this one included!

    Quickstart rules:


  26. #426

  27. #427

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    Thanks I didn't see those. I will definitely watch them.

  28. #428

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    Nice looking template work, Mike

  29. #429

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    Quote Originally Posted by Angiolillo View Post
    A lot of games, this one included!
    Excellent. These I will have to watch!

  30. #430

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    My thoughts on selling the control panels separately:

    At first, I was a little bit disappointed that each fighter doesn't come with its own control panel. But then I realized that as a casual player, I probably would not need to buy more than 1 box of extra control panels, since most of my Wings of Glory games have 2-6 players participating. And since I plan to get at least 4 of the new fighters, and probably will talk myself into getting more (lol), being able to meet my needs with just 4 extra control panels will give me more space to store extra ships if I want to buy them, lol. So for a player like myself, I think Ares' marketing choice makes sense.

  31. #431

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    Regarding Viper xpacs there is the Viper MkII and Starbuck's Viper. I'm assuming there will be a Mk VII. But will there be other pilots for the MkII? I only want a view Vipers and Raiders, so I know I'll be getting one or two xpacs for each. But I'd much rather get the pilot xpacs then the standard Viper.

    Does anyone know the future of releases? I guess the same would be true for Raiders as well.

    Of course there's a P.S. Is there any word on the Token xpac? I wonder if it would be cheaper to get another core game over two xpacs with a Token xpac?

    Thanks,

  32. #432

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    Quote Originally Posted by Ken at Sunrise View Post

    Does anyone know the future of releases? I guess the same would be true for Raiders as well.
    Preview photos of Raptor and Cylon Heavy Raider miniatures from the re-imagined series have been circulating on Facebook. There have been some renders of designs for the original Viper and Raider from the 1970s series previewed as well.

  33. #433

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    Quote Originally Posted by Oberst Hajj View Post
    They are up for Pre Order right now.
    Order placed.

    Thank you for this great preoder offer via the AA store, Keith!
    Voilเ le soleil d'Austerlitz!

  34. #434

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    And Colonial Template is done. The stats on the card are just my SWAG, and in no way official, nor are they done using any sort of formula.

    Click image for larger version. 

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    Decent quality line drawings of any BSG ships are pretty hard to come by, so the blueprint drawing is not very good. I have drawings for a few Viper variants, a few shuttles from TOS, but couldn't find any for the Raptor, nor full drawings of the Blackbird.
    Last edited by OldGuy59; 01-07-2019 at 13:19.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  35. #435

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    Will the new single ship pack Vipers have the tiny callsigns on the side, too?
    Voilเ le soleil d'Austerlitz!

  36. #436

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    And the Cylon template is done. Again, stats are a WAG, not even scientific. I can't remember the original series, except the toasters got shot up a lot.

    Click image for larger version. 

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    This too, suffers from low quality line graphics.

    Oh! And I found a character image of a Cylon from Season 1, Episode 5. Very appropriate:
    Click image for larger version. 

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    Note: Yes, a toaster of this particular manufacturer and model did appear on the show.
    Last edited by OldGuy59; 01-07-2019 at 17:39.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  37. #437

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    I thought I saw an image somewhere that showed "Hardball" on the side of a Viper. Right. On the side of the other Viper in the Starter Set. I would expect that if they could do "Apollo" and "Hardball" on the first two, we'll see "Starbuck" and something else on the next two? That's if the generic ship comes with a specific pilot card, or just tokens.

    BBG Pilot Card: Battlestar Galactica - Starship Battles Starter Set - Pilot Card
    Not my work, someone beat me to this.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  38. #438

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    Is you Apollo's Viper really scratched up? If that way for effect or is mine messed up? Also I thought Apollo flew a Mk VII?

  39. #439

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    No - Apollos Viper has a "used" look - should be ok.
    Voilเ le soleil d'Austerlitz!

  40. #440

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    I noticed that the newest planes on Board Game Geeks hasn't been added. Now I also see that the expansions for Battlestar Galactica aren't there either. I know fans can add these but most publishers make the entries to promote their games. No this isn't a call out saying I'm going to do it. Sees odd that Ares isn't keen on it.
    Last edited by Ken at Sunrise; 01-08-2019 at 14:01. Reason: spell'in n grammer

  41. #441

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    Quote Originally Posted by Ken at Sunrise View Post
    I noticed that the newest planes on Board Game Geeks hasn't been added. Now I also see that the expansions for Battlestar Galactica aren't there either. I know fans can add these but most publishers make the entries to promote their games. No this isn't a call out saying I'm going to do it. Sees odd that Ares isn't keen on it.
    I don't think that BoardGameGeek is an advertising media for any game company. I think it is fan-based, and that people add what is interesting to them.

    It could be that Andrea added in the BSG Starter Set.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  42. #442

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    Quote Originally Posted by OldGuy59 View Post
    I don't think that BoardGameGeek is an advertising media for any game company. I think it is fan-based, and that people add what is interesting to them.

    It could be that Andrea added in the BSG Starter Set.
    Depends on the Publisher. On some games we get emails from the publisher asking us to rate their game on Board Game Geeks (BGG). Some are using it as the default location of their FAQ also emailing links to the BGG page. Publishers like Portal Games, Pandasaurs Games, Restoration Games, Andrea Angiolino from Ares and many others are often on the site talking with and answering question of users. We love this and it's one of the many reasons BGG is so popular.

    A lot of people go there for reference to see ratings, reviews, rule questions, expansions and reprints. Some is definitely fans and some is definitely publishers. But if the publisher knows that this is an important site for fans why would a publishers neglect their own product page?


    P.S.
    A) A dedicated site like this is awesome too. BGG offers something different as a resource for a variety of games and gaming genres.
    B) Mike (OldGuy59) your Player Aid for Battlestar Galactica (BSG) is fantastic. Thank you.
    C) I was on the fence about getting BSG, but I'm glad I did. Thank you Andrea and Ares.

  43. #443

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    Another data point on Control Panels being sold separately:

    I like that they are sold separately because it reduces the cost of the xpac but mostly because it cuts down on clutter.
    I will almost certainly end up with far more ships than can be played in a round and I don't need dozens of control panels
    that end up cluttering the house or end up in a landfill.

    However I do acknowledge the concern of those who fear that extra control panels may not be readily available for purchase when needed.

  44. #444

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    Just got a stellar review here -- https://therewillbe.games/articles-b...battles-review

    This is Barnes, 20 year veteran reviewer really calling out this new game as best-of-breed. Short, worth a look.

  45. #445

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    Good review. Thanks for sharing.

  46. #446

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    If they ever develop solo rules I think I will be in!

  47. #447

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    I am going to hold out on any Ares Games related expenditures until they make good on the airplanes teased for WGS Series 7.

    If we should have to fight, we should be prepared to do so from the neck up instead of from the neck down. -Jimmy Doolittle

  48. #448

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    Quote Originally Posted by Sagrilarus View Post
    Just got a stellar review here -- https://therewillbe.games/articles-b...battles-review

    This is Barnes, 20 year veteran reviewer really calling out this new game as best-of-breed. Short, worth a look.
    Well, there is someone who really likes this game! Great review.

    I'll be breaking mine out tonight and give it a read through.

  49. #449

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    Quote Originally Posted by OldGuy59 View Post
    And Colonial Template is done. The stats on the card are just my SWAG, and in no way official, nor are they done using any sort of formula.
    Quite closae to the ones we are playtesting. We just did the early Raiders quite less sturdy... They explode a lot in the show.

  50. #450

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    Quote Originally Posted by Stumptonian View Post
    If they ever develop solo rules I think I will be in!
    They have been posted and discussed there:
    https://boardgamegeek.com/article/30966956#30966956

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