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Thread: 2018 Games

  1. #1

    Default 2018 Games

    Now is the time to get thinking if you want to put on a game.

    Please send your game ideas to me by PM. Include maximum amount of players, this should not exceed 12. An approximation of game time and a rough outline.

    Neil
    See you on the Dark Side......

  2. #2

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    Doncaster 2018 Wings & Sails Games Organiser notes:

    Pre-Game:

    A. Write out a brief description of your game, expected run time, period and its aim. (Please include any in house special rules you may be considering to use).
    B. Send to skafloc either by PM or to skafloc300@gmail.com.
    C. Once confirmed go ahead and plan out your game.
    D. Once allocated a time slot ensure you can run the game and complete its aim within the time allowed.
    E. If it does not, amend your game accordingly.
    F. Games will not overrun.
    G. Ensure you have ALL the correct equipment, planes, scenery for your game; if not it is your responsibility to source this from another person or person prior to attending, always ensuring this is not being used in another game.
    H. If you are unable to set up on Friday night for game 1 on Saturday then you will not be allocated a 3 hour slot.

    Game Day:

    A. Your game will last 3 or 2 hours.
    B. You will ensure that your equipment is on the set up table prior to your allotted set up time. (Each table will have a clearing table and a set up table)
    C. Saturday 1st games and Sunday Ace of Aces game will be set up the previous night.
    D. You should allocate a maximum of 15/20 minutes within which to set up your game.
    E. Your game needs to be set up and ready to run at the appointed time.
    F. It will have at least 8 players to a maximum of 10 (should we get the numbers attending).
    G. Within that time your game brief should be no longer than 10 minutes and must include any special in house rules you have included. (See note at end).
    H. Within that time your game debrief should be no longer than 10 minutes and does not have to include who got what points. Just a brief conclusion.
    I. Within the game structure the following will be adhered to:

    ˇ No more than 1 Ace card per side.
    ˇ The game must have a definite aim:

    o Ie Shoot down the bomber(s).
    o Destroy the bridge.
    o Shoot down the enemy aircraft.
    o Sink the ship.
    o Win the race.
    o Etc.

    Within the game points will be awarded as follows:
    +2 Shooting down an enemy aircraft with no assistance that move from another player.
    +1 Assist in shooting down an enemy aircraft that turn with other friendly aircraft.
    +2 Sinking or Capturing an enemy ship with no assistance that move from another player.
    +1 Assist in Sinking or Capturing an enemy ship.
    [B]
    Bonus points may be awarded as follows:
    [/B?
    +1 Shooting down an enemy Ace.
    +1 On the winning team.
    +1 Achieving the game aim, ie sink, blow up, shoot down something specific.

    Negative points will be awarded for the following:

    -1 For each aircraft above 1 the individual is flying (Except umpire controlled)
    -1 For each re-spawn (if allowed)

    ˇ
    A score sheet for each game will be issued for use and must be filled in and handed back at the end of your game.

    ˇ However you score your game competition points will be awarded as follows:

    1st place 8 pts
    2nd place 7 pts

    ˇ etc...if there are more than 8 players ie 10 players then, still 8 7, 6 etc. 9th and 10th will get 1 point each.

    ˇ Less than 8 players...it's still 8 for 1st place etc.

    ˇ That way the scoring is the same no matter what game you play in and the playing field is level for all.

    ˇ Those running games will be awarded an average score from the competition points ( 8 players = 5 points) to compensate running a game but allowing them to compete in the various competitions.

    J. You will have 30 minutes to clear your table and 30 minutes within which to pack up your game.
    K. Each table will have 2 side tables: 1 for the clearing player to move his equipment onto and the 2nd for the next game player to have his equipment ready to be set up for the following game.
    L. It is the responsibility of the next organiser to ensure his required equipment is at the set up table prior to his set up time.
    M. Players leaving a game should assist in moving equipment, gaming mats off tables so it is clear for the next player to set up.

    In house special rules:

    N. If these are lengthy or complicated then once the game slots fill up why not post out to these players your special rules prior to the weekend to save time. You could also include a brief of the game.
    See you on the Dark Side......

  3. #3

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    Games already booked: Updated 18 April 2018

    Click image for larger version. 

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    Games for Saturday and Sunday now confirmed. Friday games will be friendly with 4 tables for thse wishig to put games on.

    Player game slots will be published soon.

    Neil

    Neil
    Last edited by Lt. S.Kafloc; 04-18-2018 at 10:15.
    See you on the Dark Side......

  4. #4

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    Once the complete list of games is finalised then a list of available game player slots for each game will be published for players to book what games they wish to participate in.
    See you on the Dark Side......

  5. #5

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    Post 3 updated.
    See you on the Dark Side......

  6. #6

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    Post 3 updated.
    See you on the Dark Side......

  7. #7

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    Post 3 updated.
    See you on the Dark Side......

  8. #8

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    OK and the slots for Doncaster 2018 are now open:

    Friday slots for friendly games for early arrivals. 1st come first served.

    Click image for larger version. 

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    Saturday Slots by table:

    Table 1: WW1 Mini Campaign. 6 v 6 (at present) with a trophy to the winning side. To be fought over each year.
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    Table 2:

    Death Race 1945: Run by Strangely Brown, a friendly (!) figure of 8 race between all kinds of WW2 planes.
    Whirlwind Visit: Run by John Biggles: Whirlwinds attempt to take out a German train defended by......well you'll have to wait and see!
    China 1938: Run by skafloc: An early WW2 game pitting biplanes against monoplanes. Fly aircraft you might not have flown before.
    Click image for larger version. 

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    Table 3
    :
    Slot 1 is taken over by table 4's Trafalgar mini campaign start up.
    Crazy Boat Race: Run by ensign patch (maverick), race all kinds of boats, hazards may include whirlpools, rocks (monsters?) and more.
    Valdivia - Cochranes Raid: Run by Bligh (F.O. Kyte), an historical game of daring do.
    Click image for larger version. 

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    Table 4:
    Traflagar - A Mini Campaign: Run by Capn Duff (boney10). The greatest historical sea battle between the British Navy and the combined navy's of France and Spain.
    Click image for larger version. 

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    See you on the Dark Side......

  9. #9

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    Not sure if I'm doing this right, but I'd like to play in the mini campaign on table 1 for 0900, then the two afternoon Sails games on table 3

  10. #10

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    Booked Dave.
    See you on the Dark Side......

  11. #11

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    Neil can I sign up for the Trafalgar Campaign on Table 4 please.? How does slot 1 on table 3 come into this? Are 2 tables playing simultaneously or what?
    I need the sails practice!

  12. #12

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    Of course you can sign up for the Trafalgar campaign. There is no game on for slot 1 table 3 to accomodate the Trafalgar start.

    Neil

    Quote Originally Posted by Rebel View Post
    Neil can I sign up for the Trafalgar Campaign on Table 4 please.? How does slot 1 on table 3 come into this? Are 2 tables playing simultaneously or what?
    I need the sails practice!
    See you on the Dark Side......

  13. #13

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    So what's on offer on Friday Neil? Had anyone offer a game ?
    Last edited by tikkifriend; 04-25-2018 at 10:08.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  14. #14

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    No one has put up any games for Friday. 3 slots open.

    Neil

    Quote Originally Posted by tikkifriend View Post
    So what's on offer on Friday Neil? Had anyone offer a game ?
    See you on the Dark Side......

  15. #15

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    When it's done, the rules for Deathrace 1945 NEED to be posted
    Karl
    It is impossible for a man to begin to learn what he thinks he knows. -- Epictetus

  16. #16

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    Well chalk me down for the other 2 WW1 campaign games that I am not GM for please Neil


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  17. #17

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    Will do Paul.
    See you on the Dark Side......

  18. #18

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    Ok monthly update:

    1. All game slots filled for Saturday and Sunday morning.
    2. Still plenty of player slots for games still open.
    3. Only 7 of a potential 30 have replied to any PM's...come on chaps.
    4. Friday afternoon and possibly Sunday afternoon free for friendly games.
    See you on the Dark Side......

  19. #19

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    Okay, here goes:
    Friday:
    I would like to join Reg/Rebel and Merlin45 for their 1917 game
    Saturday:
    09:00 table 1 - WW1 mini campaign
    13:00 table 2 - Whirlwind visit
    16:00 table 3 - Valdivia
    Sunday:
    yes, i'll join the mayhem !!

    Hope this is the correct way of signing up for the games ...

    cheers,
    Guus
    "zet 'm op ... witte muizen !" (strijdkreet van 1e JaVa, Luchtvaart Afdeling, Nederland 1940)
    "let's go get them ... white mice !" (battlecry of the 1st Fighter Group, Army Air Force, Netherlands 1940)

  20. #20

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    Ok with the numbers so far we are looking at around 6+ players on Friday per game, 9 possibly 10 players per game on Saturday.

    Friday and Saturday games will also be scored, this to assist me for the Ace of Aces game.

    Scoring sheets are done with names added of those who have indicated what game they wish to play in. Those running games can also play in their own games to add to the numbers.

    I might make it to Partizan 2. For those who are running games if I am there we can discus the scoring. I'll bring a sheet with me.

    Neil
    See you on the Dark Side......

  21. #21

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    Hi all, for those interested in the Whirlwind visit,
    Six tokens will be issued to each player to indicate speed or altitude change.
    Height may be gained or lost on (almost) any card, the orange arrows will be removed from the decks.
    Modified altitude rules crib sheet will be issued to each player.
    Failure to play correct token for manoeuvre will incur damage!

    Hold onto your hats, it may be a bumpy ride

    Lest we forget

  22. #22

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    I am hoping to arrive in time for a game on Friday afternoon.

    May I take part in the WW1 mini-campaign at 9 a.m. on Table 1,
    and the Trafalgar mini-campaign at 1 p.m. and 4 p.m. on Table 4 on Saturday, please?

    I would like to take part in Ace of Aces on Sunday morning, please.

  23. #23

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    Quote Originally Posted by Skafloc View Post
    No one has put up any games for Friday. 3 slots open.

    Neil
    That's not correct. Doug (Merlin 45) and I Reg (Rebel) have ''The Tide Turns'" game--WGF 1916 to 1918 progression game for Friday afternoon. Aim to get started around 13.30 hours. Room for ten players.

  24. #24

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    Ooops,
    I enlisted for "The tide turns" but assumed it would start at 16:00 hrs ...
    I may not be able to make it to the table as early as 13:30 hrs
    Oh well, I'll get there when I get there, hopefully not too late ...
    cheers,
    Guus
    "zet 'm op ... witte muizen !" (strijdkreet van 1e JaVa, Luchtvaart Afdeling, Nederland 1940)
    "let's go get them ... white mice !" (battlecry of the 1st Fighter Group, Army Air Force, Netherlands 1940)

  25. #25

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    I thought that the Friday afternoon game(s) would start at 16.05.

  26. #26

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    All the tables above show Friday start time as 16:00

    I certainly won't be able to arrive before then.
    I laugh in the face of danger - then I hide until it goes away!

  27. #27

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    My start time will be 16.00 plus any time you can get there. Room for all.

    Sail with Bligh.
    Rob.

    PS. Flying Helmut's not included.
    "Courage is the art of being the only one who knows you're scared to death."

  28. #28

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    Quote Originally Posted by Flying Officer Kyte View Post
    Sail with Bligh.
    Rob.

    PS. Flying Helmut's not included.

    Thanks, Rob!
    I laugh in the face of danger - then I hide until it goes away!

  29. #29

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    I was told that the 16.00 start was not set in stone and that an earlier start was OK. As it seems to be causing a problem I can delay starting until 16.00 hours.
    No worries.

  30. #30

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    There is no problem in starting games earlier, however the priority on arrival is setting up. Then games can begin.

    It would also be prudent to take into consideration that some players who have booked slots in games may not be able to make it before 1600.

    Apologies if this has caused a mix up. We can play it by ear, or piano if anyone has one, on arrival. I aim to be there between 12 and 1, once Chris has confirmed the time we can get in.

    Neil
    See you on the Dark Side......

  31. #31

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    This was posted before I received notification of games Reg, so in that case it was correct.

    Neil

    Quote Originally Posted by Rebel View Post
    That's not correct. Doug (Merlin 45) and I Reg (Rebel) have ''The Tide Turns'" game--WGF 1916 to 1918 progression game for Friday afternoon. Aim to get started around 13.30 hours. Room for ten players.
    See you on the Dark Side......

  32. #32

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    OK Last update:

    Friday: Loads of spaces in all the games. Unfortunately the Pirate Race will not be available.

    SATURDAY GAMES HAVE BEEN REDUCED TO MAX 8 PLAYERS AT PRESENT, THIS MAY CHANGE.

    Saturday Table 1 Game 1 8 players: Oversubscribed by 5
    Saturday Table 1 Game 2 8 players: Oversubscribed by 1
    Saturday Table 1 Game 3 8 players: Oversubscribed by 1

    Saturday Table 2 Game 1 8 players: 2 slots available
    Saturday Table 2 Game 2 8 players: 2 slots available
    Saturday Table 2 Game 3 8 players: 2 slots available

    Saturday Table 3 Game 1 8 players: 2 slots available
    Saturday Table 3 Game 2 8 players: 1 slots available
    Saturday Table 3 Game 3 8 players: 1 slots available

    Of those who have confirmed (24) they are coming, 3 have yet to book slots.
    Last edited by Lt. S.Kafloc; 09-17-2018 at 16:44.
    See you on the Dark Side......

  33. #33

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    A last update, ARES have come through. Cheers to Roberto for some fast posting from Italy. We have prizes for games very kindly donated by ARES.

    That said please if you have something in mind, like past years, then bring it along. All will be gratefully received.

    Neil
    See you on the Dark Side......

  34. #34

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    What is the procedure when we arrive, please? Do we report to the museum ticket office or to some other place, please?

  35. #35

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    David on entering if the barrier or chain is across the left hand access road go to office building on right of car park let them know you're here for the Aerodrome weekend and they should let you in.

    I'm also pm'ing you my mobile just in case.

    Neil
    See you on the Dark Side......

  36. #36

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    Thank you, Neil.



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