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Thread: Generic Pacific Scenario: Mod. Zeroes, Team play, Rules, Points and Scores.

  1. #1

    Default Generic Pacific Scenario: Mod. Zeroes, Team play, Rules, Points and Scores.

    Let me present the AAR and idea of a team play rules that our group usually applies to our games, chaps.

    1. Every kill is credited to an individual pilot. No shared kills. If two pilots downed an enemy, the most points delt decide.
    2. Two points for a kill go to the team.
    3. Pilots who escape through a map edge provide the enemy team one point.
    4. Time frame is set: 2 or 3 hours (set before the game). Respawning after one full turn (3 cards in WGF, 2 in WGS).
    5. Max altitude: 4. No A token bonus for rear gunners' continous fire.
    6. The team with the most points win the game. Top scoring pilots of both teams get applause and prizes.

    Yesterday, after coming back from Cracow (details and pics here: https://www.wingsofwar.org/forums/sh...235#post468235 ), my Flight gathered in our new gaming place (our Village Social Club) to play a larger game on the PT.
    I designed it for 10 players (5:5), but it may be easily scaled.
    What is most interesting, I decided to try out modified Zero fighters to match the historical accuracy: 12 pts Damage, cards 8,9,15,16 replaced with sharp turns and sharp side slips according to our Czech colleagues' project.
    How well will they stand against the Wildcats?
    Since the Wildcats appear in different versions, I standarized tchem as BB/B, so against CCA/C of the Zeroes, this is a challenge.
    Each team starts on opposite map edge. But...
    Five hearts and five oak playing cards (A/2/3/4/5) were used to determine who flyes what plane and the initial altitude of each team. Random draw...if 5 is drawn the team is free to determine the altitude.
    Moreover, on each (Jap/US) map edge 1-2-3 spawning points for 1 bomber (Dauntless/Judy). The spawning point and altitude was t be decided by playing cards. Only one bombers was to be launched on ONE side, trying to cross the opposite map edge, flying ONLY low speed. When it crossed the edge or was shot down, the other side was to spawn it's bomber in the same manner.
    Shooting down a bomber was counted as a regular kill, but worth 3 points!

    So back to the Saturday's action:
    The Wildcats squadron started at altitude 3, the Zeros on 2. The Americans had an edge, then...
    I was assigned to fly the green Zero. The fierce battle began!

    It is not going to be a full AAR, but see some impression shots below to grasp the overall feeling and action. At the end of the post you will find the final score and some brief, but to my mind interesting remarks.

    Aha, the Shinano carrier (a Revell kit) was humbly built&painted by myself, but she is there just for show.













    The luckiest Wildcat pilot, Kuba (Prague Con serial winner)! The final cut done by the Zero: 10 points dealt in one salvo!



    Arek (Kuba's father), the top scoring Zero player (3 kills).



    Maciek, 2nd Zero ace pilot, two kills.



    Paweł, the best Wildcat pilot: 2 kills.



    The final photo. Arek, the top scorer won the main prize: "Allied Fighters".



    So the game ended after 3 hours with Japanese win 22:14 points.
    Japanese pilots shot down 9 Wildcats, loosing 4 Zeroes.
    I was lucky enough to get 1 kill and survived the battle in one piece just to escape through the map edge in my Zero with 11 points of damage.

    Interesting: Zeroes used their versatility and cannons effectively, even being so fragile and easy to shot down. Two of them we lost due to a fatal collision. There were 3 explosions in the game, 2 C and 1 A (Dauntless rear gunner shot down a Zero).
    One Dauntless and one Judy did not make it to the other side of the map, one Judy managed to escape.

    Fantastic game and a great Pacific experience it was.

    More photos here: https://www.wingsofwar.org/forums/al...p?albumid=4109






    Last edited by Nightbomber; 02-18-2018 at 08:42.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  2. #2

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    Looks like a great time for all involved. You are very lucky to have such a stable of pilots at hand to fly with.

    This is similar to what I do when running games at conventions. My Allied pilots are competing against all the other Allied pilots while the Axis compete against Axis.

    Great gaming mat too!

  3. #3

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    That is a fantastic mat you have there, Andy.
    I am 'shore' (pun intended) that it adds to the overall experience.

    I also like the use of the carrier. I have a friend who is an ace modeler of 1/700 ships.
    I think I may ask for one (or more)

    I think I could trade him for planes ...


    Looks like a fun afternoon, Andy.
    Thanks for posting.

  4. #4

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    Andy that looks like a great time was had by all! Kudos to you my friend. May I ask, where did you get that fantastic gaming mat?

  5. #5

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    Many thanks, Chaps! To those of you who are interested in the mat file, I am sure I had downloaded it somewhere here, but PM me, I will do my best to find the file. It was printed in a local printshop on a vinyl and works just fine for our gaming purposes.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  6. #6

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    Super game Andy!

    Great to see so many friends having fun around a furball!
    I laugh in the face of danger - then I hide until it goes away!

  7. #7

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    Heres one from the files:
    https://www.wingsofwar.org/forums/do...o=file&id=1629

    and another:
    https://www.wingsofwar.org/forums/do...o=file&id=1048

    another:
    https://www.wingsofwar.org/forums/do...o=file&id=2484

    can't seem to find the one Andy is playing on though.

    Neil
    See you on the Dark Side......

  8. #8

    Thumbs up

    That looked like a good fun game with a big mob of friends.
    Loved the mat & carrier.
    Rep sent!

  9. #9

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    Great looking game. I can't wait for the COLD WARS one we are going to play.

  10. #10

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    Nice Game and interesting Team rules.

    Especially the denied gunner/rear gunner bonus is Most welcome.

    Great to See the Polish Fighter Aces in action.

    See you in two month.
    Voilà le soleil d'Austerlitz!



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