Me (Baxter) in the Pfalz D.III, Albatros DVa under WoG Solo control, N28's piloted by Geoff and Windy Jack.
The Pfalz collected 4 damage points at the start from Geoff due to poor manoevering choices. In the second mutual exchange of fire he was doomed, exploding in a fiery ball.
Now it is up to the AI plane and Von Data to carry the day. Von Data is hit.
Finally Data gets to exchange some lead and both planes are hit. The N28 is jammed.
A collision occurs but no damage is caused.
The N28 out manoevers the Albatros yet again and a squirt of hot lead finds its mark.
Another hit proves too much for Von Data and he is shot down to join his comrade.
A decisive victory for the Americans.
After that we played another game again using the idea of one player being AI and not human controlled. This time the AI and human combination triumphed over the others. Our conclusion was that where it is certainly possible to use the App as an opponent and it works fairly well there are certain things it cannot do:-
a. It does not allow for damage such as no left or right turns to be factored in.
b. It does not do anything about jammed guns. (In that instance the jammed plane would not want to attack but to avoid action).
c. AI obviously has no idea where the edge of the table or mat is.
The benefits of using AI as an opponent or wingman is that it operates independently of the other team members and is subject to no influence or control, and that it is quick and very easy to use. If I have missed anything out Windy Jack will expand the picture.
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