If you're looking for an AAR, you can just leave now (or enjoy a brilliant scenario. your pick!) There are 2 trenches 3 feet from each other (or 0.9144 meters for my metric friends ) With a barrage ballon, preferably 2 over it with cables suspended between them. The objective is to destroy their trench. Easy enough, right? Wrong. There is a catch. Once the balloons are destroyed, 4 enemy tanks roll out. Destroy those. Once that is done, 3 enemy bombers deploy for a last minute destruction of your trench. Destroy those. Destroy trench. Game ends. The other side is trying to do the exact same thing to you, so watch out.
Destroying Tanks: 7 HP each, advance 2 cm's every turn, advance toward your trench. We use our own "dive bombing" rule. That is, use one 'stall' card as an "extreme dive", or losing between 2-4 pegs and being able to fire on any ground target under it. To determine if it is "under it" take the model and point it nose down and if it is in the firing arc in any direct it can be fired upon. Not sure how historically accurate that rule is!
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