The theme of 'playability' appears to be a common concern when developing house rules.
I like the idea of limited ammunition, but to date we haven't had that many situations were any of the planes were engaged long enough, or had enough multiple targets that unlimited ammunition was a factor.
If we were to have a situation with a very large number of planes in the air, where it would be possible to bring an enemy into your firing arc at almost every other maneuver sequence, then limiting the ammunition might be a factor. In a campaign game I can really appreciate the purpose of imposing limited ammunition as it would force the pilot to consider not only his immediate threat, but also saving ammunition to survive the return flight after your immediate objectives had been achieved. For limited ammunition, I like the rules in KoTA that Kieth developed.
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