I often play WoG with multiple aircraft on each side.
In the course of doing so, who-shot-whom last often gets difficult to track, and as such we frequently neglect to apply the +1 damage bonus for aim.
I have a suggestion: the use of colored collar stays for tracking last hits for purposes of implementing the aim rule.
I have an endless supply of these little plastic things due to my dry cleaner, but you can pick them up cheaply on Amazon:
https://www.amazon.com/White-Plastic...vided-Shirts/d...
How to use:
1.Gather multiple sets (of 2) of collar stays, one set per pilot (or gunner).
2. Paint each set (pair) a unique color. Give each pilot (or gunner) his own unique pair of colored collar stays.
3. During gameplay, when a pilot scores a hit upon a particular plane, that pilot places one of his two collar stays on the base of the target aircraft. Or, if you prefer, simply place the collar stay on the play table, pointing at the targeted aircraft (which is quite easy to do given that the collar stays are flat and pointy at one end).
4. During the next movement phase, but before any shots are fired, be sure to keep the collar stays on the bases of, or otherwise pointed to, whatever aircraft they were associated with.
5. When firing commences, once again assign the collar stays to any planes that were hit (removing them from their former targets if necessary). To the extent that a plane already has a collar stay on it / pointing to it, from the very same player who just fired upon it -- voila! the aim rule takes effect, and the plane suffers +1 damage.
Of course, you could, instead, simply remember who you just shot....
But for those who find that challenging for whatever reason, this really helps!
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