My thought on this is that if you play an Immelman or a Split-S and you catch fire in the middle of it, thus mandating you can't play a straight while on fire, you have originally planned the final straight, so any straight after that the rule would be in effect.
My question would be on the discrepancy between the fire damage rule and the Ace pilot abilities in the
BoB RAP.
PAGE 12 of
BoB RAP Special damage--Smoke and PAGE 13 of
BoB RAP Special damage--Fire both state that you take 6, SIX, of the appropriate tokens and remove one before each movement.
While PAGE 23 Technical Abilities in Ace skills--Fire Expert states when receiving Smoke or Fire damage, this airplane takes 2 tokens instead of 3.
Which of these is correct?
Before
BoB you only took 3 tokens but in
BoB you now take 6?
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