Ares Games
Results 1 to 14 of 14

Thread: Bloody April centenary campaign

  1. #1

    Default Bloody April centenary campaign

    Click image for larger version. 

Name:	the_bloody_april____by_roen911-d3k6lgy.jpg 
Views:	152 
Size:	70.9 KB 
ID:	217479

    I've managed to generate some interest within my local sci-fi and fantasy -focused gaming group for a Wings of Glory campaign, after a long string of very fun and enjoyable one-off dogfights. I'm quite pleased - these are folks who had traditionally not been very interested in historical games, but the sheer joy of playing Wings of Glory has helped them see past that, it would seem.

    I'm thinking the centenary of Bloody April is about as good a jumping off point as any...

    I'm sure I'm not the only person considering such a campaign. I'm thinking to make a campaign that can be played one night per week throughout the month of April, with missions to be inspired by the actual events over Arras.

    Based on the success I've found running my "Ace of Aces" campaign with my kids, I feel pretty good about the pilot progression and scoring methodologies, so something along those lines should work well.

    The main concern I see is getting people excited by the prospect of flying for the RFC... against the odds, with high losses to be expected, and still having to soldier on. That will appeal to some players - but how many?

    I think some kind of reward system for the RFC achieving success would make sense... i.e. win "X" number of missions, get greater access to the limited-availability Sopwith Triplane and SPAD VII, for example.

    It would be really cool to tie in success in the air with success on the ground, but I've not given that a lot of thought - suggestions would be most welcome.

    For two-seaters, I'm thinking the RFC will start with Sopwith Strutters and RE.8s... I have a sole BE.2c from Shapeways I can use as well, but it would be nice to stick with official WoG/WoW aircraft I suppose. I'm thinking the German side will mostly be concerned with interceptor missions - but maybe that's too one-sided?

    I fortunately have a small stock of DH.2, N.17 and Albatros D.III aircraft (as well as a couple Tripehounds and tons of SPAD VIIs), and am anticipating only 2-3 players per side at most, so we should be OK on that front, I believe.

    Has anyone run a Bloody April event before? Any suggestions?
    Last edited by surfimp; 02-24-2017 at 11:41.

  2. #2

    Default

    Shocked to see no replies, and that's a bummer because I just had the exact same idea this morning! Maybe a bump will help us both out?

  3. #3

    Default

    I have never participated in a "Bloody April" campaign using the WOW system, but many years ago I did join a short-lived campaign using the system, and campaign stats, provided in Avalon Hill's "Richthofen's War".

    Do you have access to that?

    It might hold some helpful ideas (I can't remember - I'm officially OLD now..........).
    I laugh in the face of danger - then I hide until it goes away!

  4. #4

    Default

    I've given this campaign idea more thought since the original post and have decided to keep it simple. We'll spread the campaign over four weeks, with one game day per week, getting one or two sorties in per game day.

    We'll use my Ace of Aces career campaign structure... each player will create a pilot, either British of German, at the start of the campaign and will attempt to keep him alive, rack up victories, and help his side win the overall campaign.

    Having given a good deal of thought to the aircraft matchups, I've decided to give the British players as much of a fighting chance as possible. They will start with campaign with Sopwith Pups (I've got a few from Shapeways for the purpose) and be able to upgrade to SPAD VII and Sopwith Triplanes. They will be escorting Sopwith Strutters on relevant sorties, with upgrades to Bristol Fighters later.

    For the German side, they'll have access to Albatros D.II at the beginning, upgrading to Albatros D.III for the later games.

    I'm still deciding on the best way to handle selecting the mission for each sortie, but they'll be a mix of offensive patrols, photo recon, artillery spotting, infantry contact patrols, and bombing.

    The British will be on the offensive and the Germans will be defending - per the history.

    More details:
    - If a pilot is killed, the player can simply regenerate a new one.
    - British pilots will be played using the Rookie rules for their first sortie.
    - All pilots will be able to select a free Ace Skill upon attaining 5 victories.

    Will be working the rest out, but that's the general idea!

    Wish me luck
    Last edited by surfimp; 03-28-2017 at 09:47.

  5. #5

    Default

    Well done Steve, I hope all goes well.

    Another carrot you can offer the RFC players is once they become an ace they can use the upgunned versions of their aircraft, like an A firing Nieuport 17 or Sopwith Triplane.

    I ran a long campaign in 2009-2010 that started in Bloody April. The way it worked was that whatever games you played on a calendar day equalled a game day. So if you played four games on April 2, 2009 that was recorded as four games on April 2, 1917. We hit it pretty hard that month, with 30 players meeting at four different gaming shops each week we managed to get in 56 missions consisting of 150 individual sorties! At first the Germans were creaming the Entente but by the end the month things had evened out with 26 German mission wins, 23 Entente wins and seven draws.

    After that we decided to keep the campaign rolling and played at a fair tempo for almost 18 months. The Nexus collapsed and the mini flow dried up......

    See how you go with your players, once a few have their pilots achieve ace status they may be keen to continue the campaign past Bloody April. Particularly for the Entente players since in June 1917 the RFC starts receiving Camels while the Germans are forced to continue using Albatros D.IIIs.

  6. #6

    Default

    So it turns out my game group has really gotten into WoG - they've even begun playing (with their own planes, mats and RAP!!) in my absence.

    Here's the forum post I'm launching this campaign with. The initial quotes are borrowed liberally from Wikipedia and WWIAviation.com

    Please feel free to likewise borrow or outright steal the below.

    Looking forward to this!!

    ------------------------------------------------------------------------------------------------------------------



    BLOODY APRIL
    April 1917
    Arras Sector

    In April 1917 the British Army began an offensive at Arras, planned in conjunction with the French High Command, who were simultaneously embarking on a massive attack (the Nivelle Offensive) about eighty kilometres to the south. The Royal Flying Corps (RFC) supported British operations by offering close air support, aerial reconnaissance and strategic bombing of German targets.

    The RFC's commanding officer, Hugh Trenchard believed in the offensive use of air power and pushed for operations over German-controlled territory. It was expected the large numbers of aircraft assembled over the frontlines in the spring of 1917 would fulfill this purpose.

    However, the British aircraft present were, for the most part, inferior to the new state-of-the-art German fighter aircraft... the Albatros.

    In addition, British pilot training at the time was not only poorly organised and inconsistent, it had to be drastically abbreviated in order to keep squadrons suffering heavy casualties up to strength. This was self-perpetuating, as it resulted in most new pilots lacking sufficient practical flight experience before reaching the front.

    "...the worst carnage was amongst the new pilots – many of whom lasted just a day or two..."
    German pilot training was, at that time, more thorough and less hurried than the British programmes. After the heavy losses and failures against the French over Verdun in 1916, and against the British at the Somme, they had reorganised their air forces into the Luftstreitkräfte by October 1916, which now included specialised fighter units known Jagdstaffeln (hunting squadrons), commonly refered to as Jastas.

    The height of the Jasta's power came during April 1917 at the Battle of Arras, better known as "Bloody April." The French air squadrons had withdrawn to recover from the previous months of battle, but England had decided to fight on despite delays in delivery of the next generation of fighters to the Front. The English believed that their sheer numerical superiority--385 fighters over the 114 German fighters--was enough to ensure victory. During that month, England lost a third of its fighter force, and the flying life expectancy of an English pilot was 17˝ hours.

    It was during Bloody April that the legend of Manfred von Richtofen and his Jasta 11 was born. His personal Albatros was painted bright red, both to inspire fear among British aircrews and to ensure his own pilots would follow his example. He went on to personally shoot down 22 British aircraft during the month, and his Jasta 11 proteges inflicted a similarly heavy toll.

    The RFC suffered particularly severe losses - about three times as many as the Imperial German Army Air Service (Luftstreitkräfte) over the same period - but despite all, continued its primary role in support of the ground offensive.


    ------------------------------------------------------------------------------------------------------------------

    The Campaign

    Each Tuesday night in April, beginning on Tuesday the 4th (edit: we started March 28th), we will be playing missions inspired by the actual events of Bloody April as they transpired 100 years previous. Players can join either the British Royal Flying Corps or the German Jasta 11, creating a pilot (see below) and attempting to both survive and achieve victory through the course of the month.

    There are two ways to win, both on an individual level and a faction level:

    1) On an individual level, by becoming the "Ace of Aces." This accolade will be awarded to the pilot who amasses the greatest number of aerial victories over the course of the month, within a single pilot career.

    2) On a faction level, by achieving strategic victory, based on the number of campaign points amassed over the course of the month for the entire faction, encompassing the results of all the pilot careers flown for that faction.

    Pilot Dossier
    Each player creates a pilot using a Pilot Dossier printed out for the purpose. The dossier includes spaces for the pilot's name, nation for which they fly, skills they have obtained (will be explained below), and means for recording aerial and ground victories accumulated over the course of the pilot's career.

    Pilot Dossier PDF: pilot_dossiers.pdf

    Skills Progression
    For each 5 aerial victories attained during the course of the pilot's career, the player will be given the option of choosing a pilot skill (as listed in the RAP manual). The pilot skill attained will be recorded on the pilot's dossier.

    When a new pilot is generated to replace a previous pilot KIA, that player's pilot begins as a Rookie rank (cannot shoot during Immelmann or Steep maneuver card, takes four Jam tokens instead of three). After the pilot completes his first two missions, he is elevated to Regular rank (if he survives).

    Missions
    Sorties will be appropriate to single-seat scout aircraft flown during Bloody April. They will include a mixture of combat air patrol/fighter sweep, escort/intercept missions, balloon busting, and ground attack. Missions will be scored per Mission Log sheet in the campaign Google Doc.

    Two-seater aircraft will be included in missions as NPCs (non player characters). One or more of the players can control these aircraft, and the success of the two-seaters' missions will normally be vital to the overall success of the strategic campaign, but only the careers of the player's scout pilot will be tracked in the campaign itself. The NPCs are, for lack of a better word, "cannon fodder."

    Each mission will have a Requisition value. These are the total number of aircraft points that can be spent by the players comprising each team. The points are shared among all the players for a given faction, and the players for that faction will need to agree on their strategy (and hence aircraft order of battle) to be used for the tasked mission. There will be sufficient requisition allocated to ensure that multiple tactics can be pursued to achieve the mission objectives. NPC aircraft must be purchased from the same requisition pool as player aircraft.

    Each week, a new mission briefing will be published and made available to each player via Google Docs. The missions will be based on historical circumstances occuring at the same time 100 years prior.

    Dead is Dead
    If a pilot is killed while on a mission, he is dead. The player will create a new pilot of Rookie skill level (with -10pt discount on requisition cost of aircraft), and will begin anew from there. This ensures each player gets to enjoy all the missions, but is given special benefits (in the form of skill progression) for keeping his pilot alive and contributing to the war effort.

    If a pilot is wounded while on a mission, it is assumed that he recuperates to full health before returning to active duty - so wounds do not carry over from sortie to sortie, and are only relevant within a given sortie.

    Scoring
    Players compete both to achieve "Ace of Aces" status (by accumulating the greatest number of aerial victories in a single pilot career) as well as help their nation win the campaign strategic victory (by accumulating the greatest number of campaign points over the course of all the pilot careers they control).

    Campaign strategic victory scoring will be per the Mission Log tab of this sheet:
    https://docs.google.com/spreadsheets...it?usp=sharing
    Last edited by surfimp; 04-04-2017 at 00:13.

  7. #7

    Default

    Week 1: 28 March, 1917
    The Gathering Storm

    “Trenchard saw the larger picture; he knew that certain missions simply had to be successfully accomplished. If one attempt should fail then another effort must be launched immediately regardless of the inevitable casualties. This was not stupidity or bravado; it was just a grim military necessity.” - Peter Hart, Bloody April

    In support of the impending ground offensive that would launch the Battle of Arras on 9 April, the Royal Flying Corps was called upon to help identify the positions of the over 1,000 German guns and howitzers present in the sector. Royal Artillery counter-battery fire would then seek to neutralize as many of these guns as possible during the 4 day bombardment preceding the planned assault.

    Failure to silence these batteries would result in enormous casualties amongst the infantry, something Britain could ill afford. British leadership understood that the obsolete RFC aircraft being tasked with this duty were poorly suited to meeting the threat of the German Albatros, but judged the work essential to ensuring the success of the ground offensive...

    RFC TASK:
    Use one or more two-seater recon planes to take 3 or more photos of German battery positions over the Central Powers deployment mat while fully within 1 ruler’s distance of the seam with the trench mat (see area marked below). To complete the task, ensure at least 3 photos are carried off a friendly board edge.
    Requisition: 275 points

    Scout Aircraft: Nieuport 11 (50pts), Nieuport 17 (B deck) (56pts), Airco DH.2 (58pts)
    Recon Aircraft: RE.8 (81pts), Sopwith 1 ˝ Strutter (86pts)


    JASTA 11 TASK:
    Defensive patrol. Prevent British recon aircraft from performing their duties. Engage enemy scout aircraft as needed.
    Requisition: 275 points

    Scout Aircraft: Halberstadt D.III (60pts), Albatros D.II (78pts), Albatros D.III (79pts)

    SCENARIO MAP:
    Last edited by surfimp; 04-03-2017 at 23:48.

  8. #8

    Default

    Mission 1 Debrief:

    The British flew an RE.8 and Sopwith Strutter to attempt the counter-battery mapping task. These two-seaters were accompanied by a Nieuport 11 and Airco DH.2 as close escort, due to the tremendously important nature of the mission in the lead-up to the Arras offensive.

    Shortly after arriving over the lines, a flight of German scouts was encountered, composed of three Halberstadt D.IIIs and one Albatros D.III. In the ensuing battle, the Sopwith Strutter was lost to enemy fire, and the observer in the RE.8 killed, but at the cost of the Albatros D.III and two of the Halberstadts. The last Halberstadt dove away from the battle and was lost against the ground clutter.

    With one of the two-seaters shot down and the observer of the other killed, the counter-battery mapping task could not be completed, though the destruction of three enemy aircraft did wonders to raise the spirits of the gallant RFC pilots who carried the day.

    Mission Log:
    https://docs.google.com/spreadsheets...it?usp=sharing

    Scenario Score:
    RFC 6 | 0 Jasta 11

    Overall Campaign Score:
    RFC 6 | 0 Jasta 11

    Ace of Aces Leaderboard:
    Jack Chamberlain (GB) - 1 Aerial Victory

    Player Characters KIA:
    Kurt Wolff (GER)
    Last edited by surfimp; 04-11-2017 at 11:01.

  9. #9

    Default

    Week 2: 4 April, 1917
    An Offensive Patrol

    “The aim of our offensive will therefore be to force the enemy to fight well behind, and not on, the lines. This aim will only be successfully achieved if offensive patrols are pushed well out to the limits of army reconnaissance areas… The aerial ascendancy which was gained by our pilots and observers on the Somme last year was a direct result of the policy outlined above.” - Major-General Hugh Trenchard, RFC HQ

    The British policy of offensive action required that scout pilots conduct missions deep within German airspace in an effort to sweep German fighter aircraft from the skies, thereby allowing the RFC’s observation and cooperation aircraft to work unmolested above the front lines. With the ground offensive slated to begin on 5 April, the importance of clearing the skies - and thereby ensuring that the work of the counter-battery observation craft could proceed - was of utmost importance.

    RFC TASK:
    Form a flight of scout aircraft to conduct an offensive patrol deep within German airspace near Douai, home of the dreaded Jasta 11. Destroy or drive down any enemy fighter aircraft encountered, keeping the skies free and clear for friendly two-seater aircraft.
    Requisition: 250 points

    Available Scout Aircraft: 4x Nieuport 11 (50pts), 2x Nieuport 17 (B deck) (56pts), 3x Airco DH.2 (58pts)


    JASTA 11 TASK:
    Scramble. A flight of British scout aircraft has been detected crossing the lines. Take off and sweep them from the sky. You may be joined by an NPC Jasta 11 ace, if desired.
    Requisition: 250 points

    Available Scout Aircraft: 3x Albatros D.II (78pts), 3x Albatros D.III (79pts)

    Ace Skills (NPC Only): Acrobatic Pilot (8pts), Bullet Checker (8pts), Daredevil (6pts), Itchy Trigger Finger (6pts), Perfect Aim (8pts), Sniper (8pts), Technical Eye (5pts), Weapon Specialist (5pts)

    SCENARIO SPECIAL RULE: SCRAMBLE
    To simulate the German fighters scrambling from their airfield and climbing to meet the British patrol, for the first five turns, each German fighter must plan one climb maneuver card (short red arrow) per planning phase.

    SCENARIO MAP:

  10. #10

    Default

    Mission 2 Debrief:

    The British flew 2x Nieport 11, 1x Nieport 17 (B deck), and 1x Airco DH.2 versus the German pilots flying 2x Albatros D.III and 1x Albatros D.II (all A deck versions). Final result was two German planes shot down and one forced to depart against no British losses.

    It was another tough week for the Germans, and it got off to a bad start with one of their pilots drawing a pilot injury on the first exchange of fire. They weren't helped by their tactic of a frontal assault down the center of the board, which allowed the British planes to split into two separate 2 plane elements and envelop the Germans from either side. Careful play saw the British maximizing their firing opportunities, putting the Germans on the back foot immediately and never to recover.

    Afterwards there was a bit of grumbling about how the Germans were always outnumbered, and that the WoG system itself favors more planes versus "better" planes (i.e. more B decks is better than less A decks, regardless of the points values involved). It should be remembered that these are relatively new players to WoG who have primarily played in matchups that were more-or-less 1:1 ratios in terms of aircraft involved. And, for that matter, they may very well be right - "quantity has a quality all its own", especially in tabletop gaming with its many abstractions and idealizations.

    In any event, two weeks of punishing losses was sufficient to indicate that the Germans needed some help, so the coming week's mission will feature some buffs for them, to better reflect the veteran nature of Jasta 11 and hopefully bring them closer to getting them to feel as though they've got an equal chance at a good outcome (they'll have a significant points advantage, so one can only hope). We'll see!

    Mission Log:
    https://docs.google.com/spreadsheets...it?usp=sharing

    Scenario Score:
    RFC 5 | -2 Jasta 11

    Overall Campaign Score:
    RFC 11 | -2 Jasta 11

    Ace of Aces Leaderboard:
    Cyril Winterberry (GB) - 1.5 victories

    Player Characters KIA:
    Ernst Udet (GER)
    Fritz von Trouserfrau (GER)
    Last edited by surfimp; 04-11-2017 at 11:02.

  11. #11

    Default

    Week 3: 11 April, 1917
    Railway Raid

    “[The British air policy] has been one of relentless and incessant offensive… which has had the effect so far on the enemy of compelling him to keep back or to detail portions of his forces in the air for defensive purposes” - Major-General Hugh Trenchard, RFC HQ

    “Trenchard used tactical bombing not only to attempt to damage enemy targets, but also to draw off enemy fighters, which would be forced to attack bombers and thus unavailable to harass aircraft working over the battlefield.” - Sebastian Cox & Peter Gray, editors, Air Power History

    The British offensive at Arras has begun. Canadian troops have captured Vimy Ridge but the situation at the front is fluid, and their exact positions are unclear. Furthermore, there are reports of German reinforcements arriving via rail at Douai. These troops, if left unchecked, could lend mass to a German counterattack and lead to a reversal of the hard-won British gains.

    RFC TASK:
    Primary Objective: Destroy 3 targets at the Douai Railway station using bombing aircraft. 3pts per target destroyed, 1pt per target damaged. Bombing aircraft cannot perform Immelmann or Split-S maneuvers while carrying bombs.
    Secondary Objective: Perform a contact patrol of Canadian troop positions along Vimy Ridge using recon aircraft at least 1 and not more than 2 ruler’s lengths from the mat seam (see map below). Return 3 photos to a friendly board edge. 3pts
    Requisition: 350 points

    Escort Aircraft: Nieuport 17 (56pts), Airco DH.2 (58pts)
    Bombing Aircraft: Sopwith 1˝ Strutter (86pts)
    Recon Aircraft: RE.8 (81pts)

    JASTA 11 TASK:
    Interdiction patrol. Prevent British two seat aircraft from performing their missions. Engage enemy scout aircraft as needed. Each player-controller Albatros aircraft receives 1 free Ace Skill from the list below. Maximum 2 ace skills per pilot.
    Requisition: 350 points

    Scout Aircraft: Halberstadt D.III (60pts), Albatros D.II (78pts), Albatros D.III (79pts)
    Ace Skills: Acrobatic Pilot (8pts), Bullet Checker (8pts), Daredevil (6pts), Itchy Trigger Finger (6pts),
    Perfect Aim (Sniper (8pts), Technical Eye (5pts), Weapon Specialist (5pts)

    SCENARIO MAP:
    Click image for larger version. 

Name:	ba3.jpg 
Views:	104 
Size:	30.9 KB 
ID:	220970

  12. #12

    Smile

    You have done great work on that Campaign Steve. Hope every one has a Ball playing it.

    Our Club will be only playing one Bloody April game (due to the Battle of Britain arrival) in April but we will be flying Albatross D.II's & D.III against BE 2, RE 8, FE 2b, Pup & Spad VII.

    Should be great fun.

  13. #13

    Default

    Week 3 Debrief:

    Tonight's game was really fun, and very close - a big improvement over the first two weeks, which saw the British inflict crushing victories over the Germans.

    The British players had 350pts to work with, and two objectives to try to accomplish. The 3 people playing for the RFC composed the following list: 1x Sopwith Strutter bomber, 1x RE.8 recon, 2x DH.2 and 1x N.17 (B deck) scouts.

    The German players also had 350pts to work with, as well as some "subsidized" Ace Skills to induce them to choose Albatros fighters. They built a list of 2x Halberstadt D.IIIs (one was a Rookie), 2x Albatros D.IIIs and 1x Albatros D.II. One Albatros D.III took Aerobatic Pilot, and the other took Bullet Checker. As mentioned, these were given at zero cost to the Albatros pilots, in an effort to make up for the drubbing the Germans had been taking in each of the previous weeks.

    The resulting 5v5 battle was great. Highlights included an incredible high speed bombing run hitting the Douai railway station. The Strutter had been given only 3 bombs to complete its mission, and there was only one Strutter, so every bomb had to count. In an impressive feat of skill (and no small amount of good luck!), the pilot skillfully played full speed straights before each bomb, managing to completely destroy 2 targets and damage the third. Very impressive, and with these vital targets worth 3 points each (1 if only damaged), the British scored a solid 7 points.

    The RE.8 photo recon plane fared much worse, unfortunately, finding itself isolated and without support facing the Albatros D.II and one of the Halberstadts. It didn't last long, and soon succumbed to the German scouts. In this campaign, shooting down two seaters is worth 3 points instead of the usual 2 (for scouts), so this saw the Germans get on the board.

    A furious dogfight was left in the wake of the Strutter bomber, which saw a flurry of shootdowns in very short order: first the Halberstadt Rookie - who survived being set on fire in the first pass - wheeled about and shot down one of the DH.2s. Then the second DH.2 shot down one of the Albatros D.IIIs, though not before the D.III had inflicted engine damage on the Strutter. This was followed by the N.17 shooting down the Halberstadt Rookie, only to himself be shotdown by the Albatros D.II. Finally, the Strutter - on triumphant return from its bombing mission - picked up another engine damage from the second Albatros D.III and was forced down behind enemy lines. The remaining DH.2 beelined for friendly lines and the Germans found themselves alone in possession of the sky.

    What a wild night! Good times were had by all. Interestingly, the free Ace Skills wound up having no impact on the game - the Aerobatic Pilot skill was used only once, in a situation where it didn't end up mattering, and the Bullet Checker skill never came into play. The far bigger difference seemed to be in the equal number of planes on the table - though the Germans did benefit from some tremendously good (and overdue, in fairness) luck when it came to damage draws, helping to balance out the strength of the British two seaters and their fore-and-aft firepower.

    Scenario Score
    RFC 7 | 9 Jasta 11

    Campaign Score
    RFC 18 | 7 Jasta 11

  14. #14

    Default

    Quote Originally Posted by gully_raker View Post
    You have done great work on that Campaign Steve. Hope every one has a Ball playing it.

    Our Club will be only playing one Bloody April game (due to the Battle of Britain arrival) in April but we will be flying Albatross D.II's & D.III against BE 2, RE 8, FE 2b, Pup & Spad VII.

    Should be great fun.
    Thank you! And I hope your game is fun, too. Pup and SPAD will be great fun against the Albies! BE2, not so much



Similar Missions

  1. Bloody April centenary coming, and most planes out of print
    By Muerto in forum WGF: General Discussions
    Replies: 52
    Last Post: 02-23-2017, 21:11
  2. Bloody April centenary game at NWA, Croydon, Vic
    By Muerto in forum Australian Wing
    Replies: 3
    Last Post: 02-19-2017, 03:37
  3. Bloody April Campaign (Scenario 2 Turn 12) "Rollencourt Rumble!"
    By MoonSylver in forum WGF: After Action Reports
    Replies: 12
    Last Post: 07-31-2013, 14:36
  4. Replies: 10
    Last Post: 07-18-2013, 22:43
  5. How about a mini Campaign in "Bloody April"?
    By gully_raker in forum Officer's Club
    Replies: 7
    Last Post: 03-04-2012, 23:40

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •