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Thread: Tank and troop movements

  1. #1

    Default Tank and troop movements

    Looked through all the house rule threads and could only find a couple of references to movement of tanks (12mm or 1 ruler width) per turn, and none for movement of troops. Are there any established rules for either troop or tank movements? Thanks!

  2. #2

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    Hi Bobby, there are no official rules for ground movement. We just ran a scenario in the OTT campaign which added a ground movement & combat element but on the whole ground units are static.

    I know there are also house rules out there fior train and ship movement.

  3. #3

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    Quote Originally Posted by Bobby D View Post
    Looked through all the house rule threads and could only find a couple of references to movement of tanks (12mm or 1 ruler width) per turn, and none for movement of troops. Are there any established rules for either troop or tank movements? Thanks!
    We've used that before too and it works pretty well. In the scheme of things stuff on the ground will move pretty slowly compared to the aircraft, even the ruler width may be too generous !

    Sapiens qui vigilat "He is wise who watches"

  4. #4

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    Just played a few days ago a house rule for moving troops.
    Two troop cards A and B (coming from WW2 box) have to cross the mat width.
    The B card moves in front of the A card at the end of the first turn (one turn = 3 plane maneuvers).
    Then at the end on the next turn, the A card moves in front of the B card ....
    It takes around 8 to 9 turns to cross the mat width (depending if the 2 troop cards begin on the mat side in front of each other).

    The troops are straffed by two German assault two seaters with machine gun and bombs.
    Troops can't fire back but 2 friendly fighters are supposed to prevent the two seaters to attack.
    (unfortunately a German trench resisted more than expected and blocked the troops which were destroyed by German planes).


  5. #5

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    Quote Originally Posted by flash View Post
    We've used that before too and it works pretty well. In the scheme of things stuff on the ground will move pretty slowly compared to the aircraft, even the ruler width may be too generous !
    That is correct. From a pilot point of view, these targets may be treated as immovable (sometimes they really were). The movement of tanks )or shifting them forward may in fact be used rather to count down the game turns: you play and try to destroy them until they reach a specific line (like a line of AT guns or so.).

    We played such a tank game several times and the tank movement was ruled by cards, but it is up to the players to decide the playing ground dimensions and their speed.
    Below you may see some shots of one of our "tanks" games.

    Click image for larger version. 

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    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
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