Originally Posted by
Col. Hajj
In the current campaign my group is playing in, we do not use the altitude rules. As such, we do not do collisions either. This tends to lead to a lot of planes overlapping each other. In an attempt to keep the games simple and fast paste (we have up to 14 planes in the air at a time on two tables), our current rule is that no one can shoot in to or out of planes from both sides that have overlapping bases. If two enemy planes are overlapping, you can shoot into it.
One of the players has suggested that we add a new Ace skill called "Steady Aim". This skill would allow...
Steady Aim I
Active
The pilot can shoot into a furball were there are both friendly and enemy planes overlapping.
Steady Aim II
Active
The pilot can shoot into and out of a furball were there are both friendly and enemy planes overlapping.
Any thoughts on this skill?
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