The Murder of Crow expansion is used during regular game play during take offs, landings and crashes.
This expansion is just to add a short twist to the game. (This was an experiment to find out if it would be fun, the rule are not writen in stone)
When a plane crashes it stirs up 2 seperate murders of crow. The first murder of crow card goes either on the nose or tail depending on which is closer to the center of the map the card stays in line with the fuselage, the second card is placed in line with the wing flying directly away on the side closest to the center of the map. Every turn you will roll a six sided die to determin the direction of flight. If the crows come within a half rulers distance of a plane, you roll for damage. 1 take a damage card, 2 take 2 damage cards, 3 take 3 damage, 4 crows land and do not activate untill a crash, take off or landing, 5 nothing happens, 6 crash. The crows will only fly for 6 movement turns before returning to the fields. As if being a pilot in ww1 wasnt bad enough!
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