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Thread: wacky wings ghost plane expansion rules

  1. #1

    Default wacky wings ghost plane expansion rules

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    The Ghost Plane Expansion is loosly based on a German pilots explanation of events he witnessed and described as a Ghost Plane. The card depicted in the photo is for reference only and will eventually be replaced with a Sopwith card (This expansion was only an experimint to see if it would be fun to play the rules are not written in stone but rather a basic guide). Altho the story involved a downed sopwith there is no reason you could play with other countries.
    The Ghost Plane expansion would be introduced when the first plane is shot down. Simply remove the downed airplane and replace it with the ghost plane card or model, this model stays stationery for 1 turn, after which the models plays out any remaining manuvers that were pre planed. On the Ghost planes 4th manuver it may move any direction, any heading the full distance of the ruler but may not engage in combat on this turn. The 5th manuver may be chosen by the pilot and includes any manuver in his deck, after engaging in combat this plane is removed from play. The Ghost plane can be shot at and takes normal damage. The Ghost plane can not destroy the opponents airplane but may inflict heavy damage. All other play is standard WOGF rules. Simple but rewarding for the first shot down.

  2. #2

    Setarius's Avatar May you forever fly in blue skies
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    Dale
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    Sounds like fun.



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