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Balloon Busting
Anyone have some good balloon busting missions? Our local group has a few missions in the campaign we are running, but they are just "destroy x number of balloons in x number of sorties". The balloons are pulled to the ground in 12 turns, so there is a time limit of sorts for them to kill the balloons. We allow all aces to have incendiary bullets, but we do not use rockets.
What is everyone else doing?
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Yes, incendiary bullets work against planes as well, but only the fire and smoke special damages cause fire for planes.
An Ace skill for balloon busting could be interesting.
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Here's one of mine. Hope you can use it!
Balloon Busters
Players: 2-5
Gaming Surface: Length: 110cm Width: 90cm
German Player: One Albatros D.Va in the middle of the back of the German side with two Albatros D.III's one rulers distance to its left and right. The D.Va has rockets and the D.III's have incendiary bullets. These planes are at an altitude of 4.
Allied Player: Two balloons half a rulers distance from the back of the Allied side, one rulers distance from the left and the right sides of the gaming surface. One balloon 2.5 rulers distance from the middle of the back of the Allied side. On the 2nd turn place one Sopwith Camel in the middle of the back of the Allied side with a second Sopwith Camel half a ruler's distance to its left or right. Place one AA machine gun half a rulers distance from the middle of the back of the Allied side. All Allied balloons and aircraft are at an altitude of 4.
Winning Conditions: For the German player to win, all of the Allied balloons must be destroyed and at least one German plane must escape out of the back of the German side.
For the Allied player to win, all of the German fighters must be destroyed with at least one Allied balloon intact. Or, all of the Allied balloons are winched to safety on the ground and one Allied plane escapes out the back of the Allied side.
Variant:
Allies: (attacking force)
SPAD XIII
2 Nieuport 17/21/23s
Germans: (defending force)
2 Fokker Dr.Is
Feel free to tweek the winning conditions to a tournament setting.
Hunter
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In my opinion, incendiary bullets/rockets shouldn't be an ace skill, but thats just me.
Hunter
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I fun twist that Wolfbiter and I have played is Barrage balloons - there are 2-3 balloons with cables running between them. No Altitude rules, but if you try to fly between the balloons and hit the cable - BOOM!!
It really forces you to concentrate on pilot skills, not just shooting fish in a barrell. This can be complimented by a combination of AA guns, planes and flak.
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