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Thread: OTTDYM: Scenario 1: Luftwachdeinst-Sperreflug - 5th January 1916 by Skafloc

  1. #1

    Default OTTDYM: Scenario 1: Luftwachdeinst-Sperreflug - 5th January 1916 by Skafloc

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    Last edited by flash; 12-27-2018 at 04:13. Reason: Added the BRF Prefix & amended title
    See you on the Dark Side......

  2. #2

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    Don't know how you posted this Neil but I can't find any way to copy it to Microsoft Office for printing out.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  3. #3

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    I was able to save each page as an image and print from "Photos" Rob. Don't know if you have that programme but hopefully you do or else something similar.

    Balloon busting first time out Should be pretty interesting - thanks Neil. Guess I shall need to dream up a few more pilot names as replacements, just in case
    Last edited by mikeemagnus; 12-26-2018 at 15:14.

  4. #4

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    Hi Neil,

    In the Execution-General Outline slide the AA rules state "Any MONOPLANE aircraft that flies within 1 ruler of the AA gun card will be fired upon...".

    Is there a particularly reason for this? Given the AA guns are German and the Fliegertruppe are likely to be flying Fokker Eindeckers it would seem they are being set up for some own goals?

    Also with the Enemy forces section is provides for the Entente to field 1-4 aircraft but then says below the defenders (Central Powers in this case) can field 2-3 aircraft, but that they should have 1 less aircraft than the attackers. So should not the Entente have to field 3-4 aircraft instead of 1-4? Or the Central Powers 0-3?
    Last edited by Carl_Brisgamer; 12-26-2018 at 15:45.

  5. #5

    Thumbs up

    This looks like a "corker" to open the action Neil!
    Will be looking forward to playing it when I settle down after my Queensland sojourn.

  6. #6

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    Apologies if this doesn't copy out but if you copy and paste as a photo it should work.

    AA it was around Feb/Mar that German squadrons worked more closely with their own AA guns after numerous incidents where Eindekker were engaged, damaged and even shot down as they were mistaken for allied monoplane variants. ( Eindekker weren't allowed to fly over the lines into Allied air space until much later).

    Amend Germans use 1 less aircraft to Germans can't use more aircraft than allies to a maximum of 3.
    See you on the Dark Side......

  7. #7

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    Sorry on phone at present. It's a wee bit difficult.
    See you on the Dark Side......

  8. #8

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    Die Adler sind bereit, das Heimatland zu verteidigen!

    (The Eagles stand ready to defend the Native Land!)

  9. #9

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    Hi Neil, from reading some of the old campaign games I knew you would come up with some challenging scenario's for a relative newcomer to WofW and you've not disappointed. I'm really looking forward to this although it might take me a while to come up with the balloons, I wasn't expecting them so soon. If I get stuck I'll use the cards you've linked.
    I have a limited number of early planes and intend to use the 2 FE2b's that I have almost finished as both fighters/scouts and as Reece and light bombers as well. Obviously getting the most bang for my buck.
    In respect of this scenario do you envision them as 2 seaters ie the same as BE2C's or as single seat scouts the same as Bristol's. The reason for the question is that I had intended using them in each scenario in the role that the scenario calls for, so in this case they are fighter/scouts and count the same as Fokker E111 or Morane Saulnier N's but if it was a bombing or photographic mission then they would be the same as Albatros C1's. Hope that makes sense.
    Anyway thanks for posting the scenario giving us a few extra days to crack on with it.
    Cheers

  10. #10

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    Use the FE2b's in whatever role you want. They are a multi role aircraft and were used as such.

    Neil

    Quote Originally Posted by Vagabond View Post
    Hi Neil, from reading some of the old campaign games I knew you would come up with some challenging scenario's for a relative newcomer to WofW and you've not disappointed. I'm really looking forward to this although it might take me a while to come up with the balloons, I wasn't expecting them so soon. If I get stuck I'll use the cards you've linked.
    I have a limited number of early planes and intend to use the 2 FE2b's that I have almost finished as both fighters/scouts and as Reece and light bombers as well. Obviously getting the most bang for my buck.
    In respect of this scenario do you envision them as 2 seaters ie the same as BE2C's or as single seat scouts the same as Bristol's. The reason for the question is that I had intended using them in each scenario in the role that the scenario calls for, so in this case they are fighter/scouts and count the same as Fokker E111 or Morane Saulnier N's but if it was a bombing or photographic mission then they would be the same as Albatros C1's. Hope that makes sense.
    Anyway thanks for posting the scenario giving us a few extra days to crack on with it.
    Cheers
    See you on the Dark Side......

  11. #11

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    From Carl's observations I have amended the scenario:
    Basically:
    The aircraft numbers are now 2-4 for allies, 1-3 for Germans dependent on how many aircraft the allies use. You may use more if you wish but retaining the 1 less for the Germans.
    AA range for engagement increased from 1 to 2 range rulers.

    I apologise for confusion I had 2 variants of this saved my first attempt and the clean up, I posted the wrong one.

    Neil
    See you on the Dark Side......

  12. #12

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    Great scenario briefing, Neil!

    To get the last sharpening: LUFTWACHDIENST not ...deinst... & SPERRFLUG instead of Sperreflug

    This way it sounds like a Dienstansweisung from 1916.
    Voilŕ le soleil d'Austerlitz!

  13. #13

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    Apologies Sven took spelling from a book I was reading.

    Neil

    Quote Originally Posted by Marechallannes View Post
    Great scenario briefing, Neil!

    To get the last sharpening: LUFTWACHDIENST not ...deinst... & SPERRFLUG

    This way it sounds like a Dienstansweisung from 1916.
    See you on the Dark Side......

  14. #14

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    Sound looking scenario Neil - by the way the AA rules are not mine but the official solitaire rules (p39 RAP) just slightly re-worded for clarification !
    I've found the scenario hard to read though and whilst it looks fantastic it is a pain to transfer as I have to link each pic across to the other thread, plus if we get hacked again, or, for whatever reason you delete the images nothing will remain for posterity so I ask you all not to use the image method for future BRF or AAR's.

    Sapiens qui vigilat... "He is wise who watches"

  15. #15

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    Introduction:

    At the end of 1915, according to one source, there were only 40 Fokker monoplane fighters scattered along the whole front. Only 16-20 new aeroplanes were being delivered each month and the majority were being concentrated on the Verdun sector opposite the French.

    The combat squadrons were organised into Feldflieger-Abteilungen (1-60). On December 1st 1915 two Kampfgeschwader der OHL (Combat Wings), identified by the acronym ‘Kagohl’, were ordered to be formed. On the 20th December the former BAO (Brieftauben-Abteilung-Ostende) became Kagohl 1 and the former BAM (Brieftauben-Abteilung-Metz) became Kagohl 2. Each Kagohl consisted of six Kampfstaffeln (Battle Squadrons), each of six aircraft.

    A further 3 Kagohl (each of 6 staffeln) were formed along with six single Staffeln. Alongside these fourteen Artillierie-Flieger-Abteilungen (201-214), assigned to artillery-ranging and reconnaissance duties they freed up the Kagohls to concentrate on bombing missions and Sperrefluge to ward off enemy aircraft.
    Toward the end of 1915 and into 1916, especially in the 6. Armee area, aircraft were withdrawn from the Feldflieger-Abteilungen to perform Luftwachtdeinst (Aerial Guard Duty) as the protection for reconnaissance aircraft was very poor.

    These new organisations were temporary as pilots were assigned on a rota basis and the responsibilities of these flights were allocated on a shift basis to groups of FeldFlieger-Abteilungen. These ad-hoc groupings were called Kampfeinsitzerkommandos (Combat Single-seater Detachment), abbreviated to KEK. Similar groupings occurred in other army areas. A KEK could consist of anything from 1 to 6 aircraft.

    On 14th January 1916 RFC Headquarters issued the following order;
    ‘Until the Royal Flying Corps are in possession of a machine as good as or better than the German Fokker, it seems that a change in the tactics employed becomes necessary. It is hoped very shortly to obtain a machine which will be able to engage the Fokkers at present in use by the Germans. In the meantime, it must be laid down as a hard and fast rule that a machine proceeding on reconnaissance must be escorted by at least three other fighting machines. These machines must fly in close formation and a reconnaissance should not be continued if any of the machines become detached. This should apply to both short and distant reconnaissance. Aeroplanes proceeding on photographic duty any considerable distance east of the line should be similarly escorted. From recent experience it seems that the Germans are now employing their aeroplanes in groups of three or four, and these numbers are frequently encountered by our aeroplanes. Flying in close formation must be practised by all pilots.’

    The real question must be ‘Just how effective was the ‘Fokker Scourge’, were they more myth than substance?

    So 9 days before the RFC Order was issued, British reconnaissance aircraft were not being adequately escorted. This was not the same in the French sector! Most of the Eindeckers were re-located to this sector for the forthcoming Offensive at Verdun

    Aircraft available:

    Aircraft Country From To Deck Damage HP Alt Climb Remarks
    Voisin L Type 3 France 14 Q3 16 Q3 XC B 11 9 8 May carry C gun instead
    Morane Saulnier L France 14 Q3 17 Q2 XC B or -/B 10 9 7
    Morane Saulnier N France 15 Q2 16 Q2 T B 10 9 5
    Nieuport 10 France 15 Q2 16 Q3 Y B/-, -/B or -/- 10 10 6 Only Russian use after 16 Q3
    Voisin 5 France 15 Q2 17 Q2 XC B or C 10 9 7
    SPAD A2/A4 France 15 Q2 17 Q4 Y B 13 11 5
    Farman F.30 France 15 Q4 16 Q4 XD B 10 10 6
    Voisin 5CA France 15 Q4 17 Q2 XC C 10 9 7 37mm Hotchkiss
    Caudron G4 France 15 Q4 17 Q1 XC B 15 10 5 Uses "Roland Rule" in reverse. A single B gun has all-round fire, but can only fire in the rear arc at aircraft at the same height or above. Rene Fonck had fwd firing Lewis. (some have 2xB forward firing only, used as a fighter
    Nieuport 12 France 15 Q4 17 Q4 Y -/B 10 9 6
    Farman F.40 France 15 Q4 18 Q2 XD B 11 10 7 Uses "Roland Rule" in reverse. A single B gun has all-round fire, but can only fire in the rear arc at aircraft at the same height or above.
    Morane Saulnier P Parasol France 16 Q1 17 Q1 Y B/B or B/A 10 11 5
    Morane Saulnier BB France Y -/B or B/B 10 9 5
    Nieuport 11 France 16 Q1 17 Q2 E A or B 10 11 4
    Breguet 5 France 16 Q1 17 Q2 Y -/B or -/B + C 13 10 7 Two seat escort fighter/cannon. Up to 20 x 120lb bombs + 1 Lewis or 1 Lewis + 1 37mm Hotchkiss (cannot be fired simultaneously)
    Caudron G6 France 16 Q1 18 Q3 Y B/B (Swivels) 16 11 4
    BE2c Great Britain 14 Q4 17 Q4 XB -/B 10 8 6
    Vickers FB5 Great Britain 15 Q1 16 Q2 XC B 11 7 8
    Bristol Scout C Great Britain 15 Q2 16 Q3 R B 11 11 5
    *Nieuport 10 Great Britain 15 Q2 16 Q3 Y B/-, -/B or -/- 10 10 6
    Avro 504C Great Britain 15 Q2 17 Q1 XD B 14 10 5
    RE7 (Two-seater) Great Britain 16 Q1 16 Q3 XD B 9 8 8
    FBA H Great Britain 16 Q1 18 Q4 Y B/- 14 11 6
    FE2b Great Britain 16 Q1 18 Q4 G B 14 8 6 Uses "Roland Rule" in reverse. A single B gun has all-round fire, but can only fire in the rear arc at aircraft at the same height or above.
    FE8 Great Britain 16 Q2 17 Q3 R B 13 5 10
    Pfalz E.I Germany 15 Q4 16 Q3 G B 9 8 5
    Aviatik C.I Germany 15 Q2 ? Y B/B 12 10 8
    Fokker E.I Germany 15 Q2 16 Q1 XD B 9 8 6 1x Mg
    Albatros C.I Germany 15 Q2 16 Q3 XD -/B 13 8 7
    AGO C.I/C.II Germany 15 Q3 ? Y B 13 10 6
    Fokker E.II Germany 15 Q3 16 Q1 XD B 9 8 5 1x MG
    *Fokker E.III/A.III Germany 15 Q3 16 Q3 T B 11 9 6
    Gotha G.I Germany 15 Q3 16 Q4 XB (S) 15 7 8
    *Albatros C.III Germany 15 Q4 17 Q1 Y B/B 14 8 6
    Rumpler C.I Germany 15 Q4 17 Q4 Y B/B 12 11 5
    Fokker D.II Germany 16 Q1 16 Q4 P B 13 10 4
    *Halberstadt D.III Germany 16 Q1 17 Q2 P B 14 9 4


    2 battle mats joined along the long sides or, 4’X3’ playing area.
    Place 2 balloons and 3 AA gun cards as shown.
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    The Entente have decided that German balloons are a right proper nuisance. They must be downed. Orders are phoned through and aircraft dispatched with all haste. French and English pilots look forward with relish to easy kills!

    The Entente 2-4 aircraft (maximum of 2 2-seaters).

    The Central Powers 1-3 aircraft (maximum of 2 2-seaters) 3 AA guns 2 Balloons
    Note: Defenders should always have 1 less aircraft than the attackers.

    The Central Powers
    Luftwachtdeinst-Sperreflug: Defend the balloons.

    The Entente
    Destroy all enemy balloons in the area.

    Special Instructions for AA/AAA fire

    1.ANY MONOPLANE AIRCRAFT that flies within 2 ruler of an AA Gun card will be fired upon, use the AA rules.
    2.Can only fire once/per 3 card turn.
    3. If more than one target could be shot at by the AA gun, choose one randomly to be shot at, unless the scenario you are playing provides a specific rule stating which aircraft are more important. (For example, two-seaters may be seen as more important for artillery to shoot at than fighters.)
    4. Draw an A damage card to see if the aim of the AA battery is correct.
    5. If there's no special damage on the card, the aim is wrong and the shot misses.
    6. If there's any type of special damage (including jammed guns) then a hit has been scored, ignore the result on the A card and draw a C damage card as the damage caused to the aircraft.
    7. Do not fire the gun as soon as it is reloaded, as per the multi-player rules. Instead, wait one phase, then shoot at any targets in range.
    (To clarify - a gun takes 3 phases to reload, it can then fire on the next ie the 4th phase)
    8. Don’t fire at a target if any point of the targets base is within a half-ruler of distance from a friendly balloon or aircraft base.

    NB: Rules taken from Burning Drachens & adjusted slightly to make them clearer

    Note: AAA & AAMG RANGES

    For those of you that wish to step outside the AAA range imposed by the official rules I've found this info:
    The optimal operating altitude for balloons varied between 3,000 and 5,000 feet (1,000 and 1,500 metres).
    The Ordnance QF 13 pounder Mk III anti-aircraft gun, also known as 13 pounder 6 cwt, as seen mounted on trucks, has the lowest firing altitude of the British guns of 17,000 feet (5,200 m). I haven't seen the specs for Hun guns but I'd imagine the Krupp 77mm would out perform this. Bottom line being the balloons and aircraft will be well within range of dear old Archie !
    As for AAMG - effective range of a Vickers is 6500 feet (2000m), indirect fire is double that so they too will be well within range. It has been suggested that perhaps you should draw 2 damage cards & apply the lowest for targets at such altitude.

    Optional Rules:
    1. Altitude: may be used. If so defenders will have a 1 peg height advantage.
    2. Balloons: Once any attacking aircraft cross over the mid line then balloons will be wound down. It will take 12 turns (36 cards) to wind a balloon down to the ground. Once on the ground they are safe.
    3. No Mans Land: Any Fokker Eindecker that is shot down on the right hand side of NML see victory points.

    Note: 1. You cannot use incendiary bullets or Ranken darts.
    2. Link to balloon cards in file section: https://www.wingsofwar.org/forums/do...p?do=cat&id=19

    The End of the Scenario:
    1.The scenario ends when both balloons are destroyed or all attacking aircraft are destroyed or return over their start line.

    Victory Conditions
    +1 For every German aircraft that leaves the field of battle before the game ends or Entente aircraft crosses back over their start line before both balloons are shot down.
    +2 Every single-seat scout shot down/AA Gun destroyed.
    +3 Every 2-seater shot down.
    +5 For shooting down a balloon/Surviving balloon (respectively Attacker/Defender)
    +10 for any Fokker Eindecker brought down on the right side of NML.

    Winners & Losers:
    Dave will tally the scores from each side and divide by number of players on each respective side. The side with the most points wins this scenario.

    Historically:

    WEDNESDAY, 5 JANUARY 1916
    "A number of our aeroplanes carried out a successful bombing raid against the enemy's aerodrome at Douai.

    "A German aeroplane to-day flew over Boulogne and dropped a few bombs. No damage was done."

    "In addition to the raid on the aerodrome at Douai, another bombing raid was carried out yesterday by eleven of our machines against a stores depot at Le Sars."

    Successful bombing operations have been carried out as under: Douai aerodrome was attacked by fourteen machines of the 1st Wing on the 5th January and considerable damage was done. On the same day the Illrd Wing sent eleven machines against the stores dump at Le Sars. Observation was diffcult and the extent of the damage is not known.

    Hostile aircraft:
    Lieut R H Le Brasseur, 16 Sqn, Fokker E out of control Bruay at 12:30/13:30 and Fokker E out of control Bruay at 12:30/13:30 - Lt R H Le Brasseur (B.E.2c, 16 Sqn) while on a bombing expedition to Douai was attacked by a Fokker which approached from behind. The B.E.2c endeavoured to elude the hostile machine, but it was too fast, so Lt Le Brasseur turned to attack it. One drum was fired at the German and whilst Lt Le Brasseur was fitting a second drum the Fokker approached to within less than 50 yards. The B.E.2c then fired a few more shots, and the hostile machine went down spinning vertically. Lt Le Brasseur was then attacked by a second Fokker, whereupon he dived and turning, emptied the remainder of the drum at the enemy which also went down spinning vertically. The B.E.2c was much damaged by machine gun fire and made a forced landing at Bruay. Many of the tracer bullets were easily seen to hit the enemy

    Sgt T P H Bayetto & 1/AM J T B McCudden, 3 Sqn, Fokker E forced to land? Douai at 12:45/13:45 - [driven down at best; Bayetto without observer?]

    Capt C M Crowe (Bristol Scout, 8 Sqn) was ordered up to attack two enemy aeroplanes which had been observed near Adinfer. The first, an Aviatik, was sighted at about 6,000 feet and the Scout climbed to attack, but the hostile machine turned and went rapidly away eastwards, Capt Crowe pursuing for some five miles, firing, when the German was lost to view. When returning, the Scout sighted another hostile machine to the south-east and climbing to 9,000 feet went straight for the enemy machine which turned to meet him. One drum was fired at the German at a range of 120 yards when the engine of the Scout stopped, and Capt Crowe glided back and landed safely in our lines, the Aviatik turning eastwards and disappearing

    SATURDAY, 8 JANUARY 1916
    "A German aeroplane dropped two bombs behind our lines north of the Somme to-day, but failed to do any damage."

    SUNDAY, 9 JANUARY 1916
    No 2 Kite Balloon Section successfully registered 15 targets. Two telephones were carried for the first time in the basket, and constant communication was maintained with the IInd Army Heavy Artillery.

    MONDAY, 10 JANUARY 1916
    "Hostile aircraft dropped bombs near Strazeele, Hazebrouck, and St. Omer. One woman and one child were killed."
    See you on the Dark Side......

  16. #16

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    There you go pick which version you want and go with it.
    See you on the Dark Side......

  17. #17

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    Nice one, thanks Neil.

    Sapiens qui vigilat... "He is wise who watches"

  18. #18

    Setarius's Avatar May you forever fly in blue skies
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    Dale
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    Thanks Neil for an interesting scenario. And Thanks for the stat info for the available planes during this time period. I will be using placeholders and the stats you provide. I do have later versions of several planes on your list.
    Now to find time to run this.

  19. #19

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    Question re "Optional Rules - Note: 1. You cannot use incendiary bullets or Ranken darts." leaves the door open for rockets but le Prieur rockets were not used by the French until April '16 at Verdun so rockets should be discounted too should they not ?

    Uncle says: Remember to use the Rookie rules:

    Rookie Pilot:
    A rookie pilot cannot fire the forward machine guns immediately after executing a steep manoeuvre, an Immelmann turn or a split S or climb.
    He is slow to un-jam the MG, take four jammed counters instead of three, or, five if he is wounded.
    When a rookie pilot fires the forward machine gun all the damage he causes is resolved after the simultaneous fire of all the non-rookie crewmen. If the rookie pilot is incapacitated he does not get to return fire (unless he is incapacitated by another rookie)
    A rookie pilot does not suffer additional penalties the first time he is wounded; if the optional tailing rule is in use he cannot tail.
    Rookie Observer:
    A rookie observer un-jams a rear machine gun slower - take four jam tokens instead of three.
    When a rookie observer fires the rear machine gun all the damage he causes is resolved after the simultaneous fire of all the non-rookie crewmen. If the rookie observer is incapacitated he does not get to return fire (unless he is incapacitated by another rookie)


    And don't forget their inherent ace skill (once per game use). Listed on the roster.
    Last edited by flash; 12-28-2018 at 08:18.

    Sapiens qui vigilat... "He is wise who watches"

  20. #20

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    I noticed one thing when reading the rules last night.

    Special Instructions for AA/AAA Fire.

    1. Any monoplane Aircraft that flies within 2 rulers of an AA gun card will be fired upon.

    Needless to say I will be flying all Biplanes on the British side and all Eindeckers on the German.

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  21. #21

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    Quote Originally Posted by Flying Officer Kyte View Post
    I noticed one thing when reading the rules last night.

    Special Instructions for AA/AAA Fire.

    1. Any monoplane Aircraft that flies within 2 rulers of an AA gun card will be fired upon.

    Needless to say I will be flying all Biplanes on the British side and all Eindeckers on the German.

    Rob.
    Or perhaps all Albatros C.IIIs vs Morane Saulnier Ns?

  22. #22

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    Now why on earth would I do that Carl?

    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  23. #23

    Question

    I would have thought that the AA guns would shoot at ALL aircraft. Mono or Biplane?
    Can we please get Neil to confirm if only Monos can be shot at.

  24. #24

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    Quote Originally Posted by gully_raker View Post
    I would have thought that the AA guns would shoot at ALL aircraft. Mono or Biplane?
    Can we please get Neil to confirm if only Monos can be shot at.
    My take on this is the AA will fire on enemy biplanes only, but on all monoplanes. Hope Neil clears this up.

  25. #25

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    Neil - it looks like you're playing to a difficult audience here.

    Just a general question to everyone on Rookie Pilots, I've read the rules limitations on Rookies but somewhere I've read a different version, maybe in some campaign rules, and the gist of it was that initially a Rookie had certain manoeuvre cards removed from the deck and then after a number of missions these were gradually add back until he was flying with the full deck and was no longer considered a rookie.
    In my case I would probably never be flying with a full deck, however it seemed like quite a good idea and would maybe give a better representation of the difference between a competent and rookie pilot.

    Has anyone else seen this and can you point me in the right direction.
    Cheers

  26. #26

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    Hi John

    Sounds like my House Rule "Rookie Progression Deck" idea........................

    https://www.wingsofwar.org/forums/sh...ogression+deck

    Decks in my Albums here : https://www.wingsofwar.org/forums/al...p?albumid=2823


    Of course, it might be that other folks have developed something similar.
    I laugh in the face of danger - then I hide until it goes away!

  27. #27

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    Quote Originally Posted by Flying Helmut View Post
    Hi John

    Sounds like my House Rule "Rookie Progression Deck" idea........................

    https://www.wingsofwar.org/forums/sh...ogression+deck

    Decks in my Albums here : https://www.wingsofwar.org/forums/al...p?albumid=2823


    Of course, it might be that other folks have developed something similar.
    Tim this was it exactly, thanks a lot, I read it initially and thought it was a good idea for Dave's concept of us starting this current OTT campaign as rookie pilots and progressing from that low base.
    I'll read through it more carefully tomorrow and if happy I will use it for my pilots in this campaign if Dave is happy it won't spoil the balance for the other participants.
    See you're not just an inspiration for painting planes.
    Thanks again.

  28. #28

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    John. you're welcome!

    Please note, it can't possibly spoil any balance if you inflict it on your AI opponents as well!
    It WILL make it harder to control them, since the AI draw/roll may call for manoeuvres which are not available to the AI machine's pilot, necessitating a re-draw/re-roll (or two!)
    I laugh in the face of danger - then I hide until it goes away!

  29. #29

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    Quote Originally Posted by Flying Helmut View Post
    John. you're welcome!

    Please note, it can't possibly spoil any balance if you inflict it on your AI opponents as well!
    It WILL make it harder to control them, since the AI draw/roll may call for manoeuvres which are not available to the AI machine's pilot, necessitating a re-draw/re-roll (or two!)
    Hi Tim - I was meaning balance in the campaign, rather than individual games, so in Neil's scenario what happens in my game affects the total score for the British, and so I would just make a judgement based on the individual scenario.
    I was thinking that if a manoeuvre was unavailable to the A.I. I could handle that fairly easily with a substitution that made sense, or just repeat the previous move if it's available.
    I personally don't think that the handicaps in the rules are much differentiation between someone fresh from a flying school and a seasoned pilot, and your house rule appears to make that difference. Having said all that what appeals to me most about this game is the simplicity and elegance of the rules and I don't want to change that too much.
    Cheers

  30. #30

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    Quote Originally Posted by Teaticket View Post
    My take on this is the AA will fire on enemy biplanes only, but on all monoplanes. Hope Neil clears this up.
    He kinda already has in an earlier post (#6) - and you have it right Peter. Due to identification difficulties between the monoplanes it appears the German flak shot at all of them for a while !
    AA: it was around Feb/Mar that German squadrons worked more closely with their own AA guns after numerous incidents where Eindekker were engaged, damaged and even shot down as they were mistaken for allied monoplane variants. (Eindekker weren't allowed to fly over the lines into Allied air space until much later).

    Sapiens qui vigilat... "He is wise who watches"

  31. #31

    Default

    Quote Originally Posted by Vagabond View Post
    ...Just a general question to everyone on Rookie Pilots...
    Uncle says:
    As this is not scenario specific can we keep these kind of queries on the DYM campaign thread.
    That way we won't lose track of where interesting/valuable things like this are over time & they don't clutter up someones BRF with non specific posts.
    I will post a response to your query in that thread. I thank you !

    Sapiens qui vigilat... "He is wise who watches"

  32. #32

    Default

    Quote Originally Posted by flash View Post
    Uncle says:
    As this is not scenario specific can we keep these kind of queries on the DYM campaign thread.
    That way we won't lose track of where interesting/valuable things like this are over time & they don't clutter up someones BRF with non specific posts.
    I will post a response to your query in that thread. I thank you !
    Dave I'd just read your reminder about using the rookie rules for the scenario and just posted my question without thinking. You are quite right.

    My apologies Neil

  33. #33

    Default

    Easily done mate, and we've all done it - Uncle's just trying to keep us on the straight and narrow from the off !

    Sapiens qui vigilat... "He is wise who watches"

  34. #34

    Smile

    Quote Originally Posted by flash View Post
    - Uncle's just trying to keep us on the straight and narrow from the off !
    That's what Uncles do!

  35. #35

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    Wouldn't know. Never had any Uncles.

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  36. #36

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    AA:

    The AA will fire on all enemy biplanes, and ALL MONOPLANES from either side.
    See you on the Dark Side......

  37. #37

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    I give up.

    If something wasn't used by a certain date you can't use it, that includes Le Prieur bloody rockets. Not bloody rocket science. I know some of you are new to the campaign and playing Wings, those I can forgive questions but come on chaps, those of us long in the tooth know better.

    Bottom line, the scenario is there, change it, amend it do you what you like with it. We do anyway.

    If I knew it was going to cause this much of a problem from the way I uploaded it to everything else I wouldn't have bothered.

    Rant over me finished,
    See you on the Dark Side......

  38. #38

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    Look at it this way Neil.
    All those extra posts we have generated for the Drome on this.
    I wish I could keep that level of interest going on Sails. Some days this month it has just been me talking to Dave, and one day just talking to myself.
    You have done a grand job kicking off the year. Even enough to bring me back to the fold after 18 months out of the loop.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  39. #39

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    BRF OTTDYM: Scenario 1: Luftwachdeinst-Sperreflug - 5th January 1916 by Skafloc (The simplified version)

    Introduction:

    Jan 1916

    Aircraft available:

    List already produced


    2 battle mats joined along the long sides or, 4’X3’ playing area.

    Place 2 balloons and 3 AA gun cards as shown.


    The Entente 2-4 aircraft (maximum of 2 2-seaters). Shoot down the balloons.

    The Central Powers 1-3 aircraft (maximum of 2 2-seaters) 3 AA guns 2 Balloons - Protect the balloons
    Note: Defenders should always have 1 less aircraft than the attackers.

    Special Instructions for AA/AAA fire

    1.ANY MONOPLANE AIRCRAFT or 2 seater that flies within 2 ruler of an AA Gun card will be fired upon, use the AA rules.

    2. See official rules for clarification.

    Optional Rules:
    Any you feel suited to include.


    The End of the Scenario:
    1.The scenario ends when both balloons are destroyed or all attacking aircraft are destroyed or return over their start line.

    Victory Conditions
    You decide something that's fair.

    Winners & Losers:
    Self explanatory.
    See you on the Dark Side......

  40. #40

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    Took all of 10 minutes instead of the large slice of my free time to produce the first load of crap that no-body could read, understand or whatever.
    See you on the Dark Side......

  41. #41

    Smile

    Quote Originally Posted by Skafloc View Post
    I give up.

    If something wasn't used by a certain date you can't use it, that includes Le Prieur bloody rockets. Not bloody rocket science. I know some of you are new to the campaign and playing Wings, those I can forgive questions but come on chaps, those of us long in the tooth know better.

    Bottom line, the scenario is there, change it, amend it do you what you like with it. We do anyway.

    If I knew it was going to cause this much of a problem from the way I uploaded it to everything else I wouldn't have bothered.

    Rant over me finished,
    Let me buy you a beer Neil to calm you down.
    Look at it this way, at least everyone was reading the BRF & hopefully making sure they got it right.
    I reckon it will be a real corker so "Well Done" mate.

  42. #42

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    I love a good SMEAC briefing, hell I use it all the time at work (and in the last campaign).

    The only problem with doing it online is there is no scope to test audience knowledge or field questions - other than a long email trail similar to what we have generated.

    So all good mate, process working as intended
    Last edited by Carl_Brisgamer; 12-30-2018 at 17:06.

  43. #43

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    Brings to mind ....



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  44. #44

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    Quote Originally Posted by Skafloc View Post
    ...If something wasn't used by a certain date you can't use it, that includes Le Prieur bloody rockets. Not bloody rocket science. I know some of you are new to the campaign and playing Wings, those I can forgive questions but come on chaps, those of us long in the tooth know better.
    Sometimes what appear to be silly questions are brought up because not everyone's knowledge base is the same, or, something is ambiguous and not everyone will think to look look up a date. Sorry if that offended you but there it is.
    Now let's pick up your Teddy and get on with it shall we.

    Sapiens qui vigilat... "He is wise who watches"

  45. #45

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    Neil, its a blo*dy good mission mate. Thanks. I'm now going upstairs to set it up, so those about to die salute thee

    Happy New Year all



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