I have been working on adapting some charts from another WWI game and wanted to share what I have so far with everyone else.
Forced Landings
Shuffle one A Damage Deck and draw three cards and add all applicable modifiers. If the result, after modifiers, is more then the required number, this indicates that the aircraft has crashed. If more then on terrain type is present use the type that offers the least chance for successful landing.
Airfields 10; Clear 9; River/Railway/Marsh 7; Woods 6; Trench Line 5; Shell Holes 4; Buildings 3; Roads (as other terrain at +1).
Forced Landing Modifiers
Pilot has a minor injury +1; Pilot has a major injury +3; Aircraft flown by Novice Pilot +1; Observer flying Aircraft (Dual Controls) +2; Co-Pilot flying aircraft (Multiple Engine Aircraft) +0; Aircraft is smoking +1; Aircraft is on fire +2; Aircraft is gliding +1.
Crash Results
Shuffle one A Damage Deck and draw three cards and add all applicable modifiers. A result of 4 or less means the pilot/observer survives.
Unharmed 4; Minor Injury 5; Major Injury 6; Killed 7 or more
Crash Modifiers
Crashing a Pusher aircraft +1; Aircraft was on fire +1; Crashed in Woods or Trench Line +1; Crashed in Shell Holes +2; Crashed in Buildings +3; Aircraft shot down at altitude 1-3 +2; Aircraft shot down at altitude 4-5 +3; Aircraft shot down at altitude 6 or higher +4.
Evading Results
Shuffle one A Damage Deck and draw three cards and add all applicable modifiers for each crew member. If final result is 05 or less then that crew member managed to evade capture, otherwise possible captured or killed.
Use this table only if evading from enemy territory or no-man’s land. If captured, there is only one chance of being exchanged as a POW or escaping. Shuffle one A Damage Deck and draw three cards; if the cards total 12 or more then that crew member has been successfully exchanged or escaped.
Evaded 5 or less; Captured 6 - 9; Killed evading capture 10 or more
Evading Modifiers
Minor Injury +1; Major Injury +3; Landed/Crashed 0-3 rulers from friendly trench line -1; Landed/Crashed 4-5 rulers from friendly trench line +0; Landed/Crashed 6 or more rulers from friendly trench line +1; Minor enemy attack in progress +1; Major enemy attack in progress +3; Minor friendly attack in progress -1; Major friendly attack in progress -3; Landed/Crashed on own side of trench lines -7; Landed/Crashed on enemy side of trench lines +5.
Injuries Results
Each crew member can sustain three draws of ‘Crew Hit’ from damage cards. The first is a minor wound, the second is a major wound and the third kills the crew member.
Minor Injury: Shuffle one A Damage Deck and draw three cards, plus three for number of weeks out of service.
Major Injury: Shuffle one A Damage Deck and draw three cards, plus nine for number of weeks out of service.
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