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Thread: Altitude Rules

  1. #1

    Default Altitude Rules

    Greetings,

    I've some problems understanding the Altitude Rules. The RAP says that the maximum altitude is 4 (i.e. four pegs). But the Altitude Table says otherwise (with altitudes as high as 17, so seventeen pegs?). Do I miss something?

    I really appreciate any help you can provide.

  2. #2

    Default

    "Flying Higher" is an option. Standard alt rules include 4 alt levels. If you use FH option you apply the bigger numbers. Personally I never use it. It would make a game last forever.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  3. #3

    Default

    Yeah, they're not great are they Dennis !
    The 17 is an example of something's max ceiling - If you have the pegs and want your models teetering on a stack of pegs you could actually play it like that, or, what you can do is say your model base is at alt 10 & the model itself is at alt 13 (ie on three pegs) and allow it to climb to the fourth peg, or, if you prefer, to it's max alt whatever that may be. The reason it's given as four is because that's what the model comes with and because for some types it takes forever to gain one level of altitude so action can often be contained within that four peg range. The Max alt is quoted as that might allow an aircraft to climb out of harms way, or not as the case may be ! Well that's how I see it. I don't use it though, I do my own thing !

    Sapiens qui vigilat "He is wise who watches"

  4. #4

    Default

    You might want to try these replacement rules.

    http://www.wingsofwar.org/forums/sho...ude-Rules-2016


    Climb - go up 1. Dive - go down 2.

    All the rest follows from that.

    Essentially they "devalue" pegs by a factor of 3 in play but instead of ceiling being 1 peg per 1000 ft (about 300 metres), ut's 1 peg per 20 metres, so multiply by 15. So ceiling of 6 (6000 ft) becomes ceiling of 90.

    It makes bomb dropping easy - first card, down by 1, second card, down by another 2, third card, down by another 3 etc.

  5. #5

    Default

    Now I understand. And I think we stick to the standard 4-pegs-max-altitude rules.

  6. #6

    Default

    At my opinion, it's always better to play with altitude, than without. Any set of rules, official or home, that suits you is fine. Personally, I prefer official, but I don't mind playing with home rules.

  7. #7

    Default

    I just asked a question on the CANCON Simplified thread.

    So if I understand the general consensus in order of general preference???
    #1 Standard 4 peg altitude rules.
    #2 FH Optional Rules
    #3 No Altitude Rules.

    I know some like the CANCON alternate rules but i meant consensus as in the total votes one would get by number in individuals.

    Maybe a poll would work?

  8. #8

    Default

    Whatever makes the game enjoyable for you and your mates.

    We play with altitude rules and love them.

    Found that only 4 altitude bands was very restrictive and didn't create enough bands between objective, escorts, hunters and killers. Not enough altitude to dive away from combat also.

    So, we use dice to mark altitude, instead of changing out pegs.
    - Have used the full table (d12s).
    - Preference is 6 bands (and use d6s to denote). Lots of reasons to restrict: cloud cover, maximize engine performance, stay above ground threat, etc. Going higher (level 7) or lower (level 0) means that plane leaves the combat.

  9. #9

    Default

    Quote Originally Posted by Franco Lucchini View Post
    Whatever makes the game enjoyable for you and your mates.

    We play with altitude rules and love them.

    Found that only 4 altitude bands was very restrictive and didn't create enough bands between objective, escorts, hunters and killers. Not enough altitude to dive away from combat also.

    So, we use dice to mark altitude, instead of changing out pegs.
    - Have used the full table (d12s).
    - Preference is 6 bands (and use d6s to denote). Lots of reasons to restrict: cloud cover, maximize engine performance, stay above ground threat, etc. Going higher (level 7) or lower (level 0) means that plane leaves the combat.
    Cleaver idea restricting it to 6 bans. Do planes still use their climb rate.

  10. #10

    LOOP
    Guest


    Default

    Quote Originally Posted by Копилот View Post
    At my opinion, it's always better to play with altitude, than without. Any set of rules, official or home, that suits you is fine. Personally, I prefer official, but I don't mind playing with home rules.
    Couldn't agree more. I use the FH-rule but seldom use more than 6 pegs. If the aircraft can benefit from using their CR and Ceiling I set a suitable altitudelevel on the third peg and go from there.

  11. #11

    Default

    Quote Originally Posted by Ken at Sunrise View Post
    Cleaver idea restricting it to 6 bans. Do planes still use their climb rate.
    Thanks. Yes, we use the climb rates.



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